fist技能补全
parent
cc7a136f33
commit
143932e157
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://dfjtcdh13vohe"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_wxmda"]
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[resource]
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script = ExtResource("1_wxmda")
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damage_rate = 1.0
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break_level = 2
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stun_attack = 10.0
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damage_type = 1
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is_floating = false
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is_rebound = false
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is_stop_self = false
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = -4.0
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hit_up_speed = 4.0
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hit_back_duration = 0.05
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hit_up_duration = 0.05
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pause_time = 0.05
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is_force_pause = true
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@ -0,0 +1,21 @@
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://b5sendxmglojg"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_fmfoo"]
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[resource]
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script = ExtResource("1_fmfoo")
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damage_rate = 1.0
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break_level = 1
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stun_attack = 10.0
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damage_type = 1
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is_floating = true
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is_rebound = false
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is_stop_self = false
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = 0.0
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hit_up_speed = 4.0
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hit_back_duration = 0.05
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hit_up_duration = 0.05
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pause_time = 0.1
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is_force_pause = true
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@ -0,0 +1,29 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://cu73c3osx40k2"]
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[ext_resource type="Resource" uid="uid://dfjtcdh13vohe" path="res://config/attack/blunt_mid_hit_up_back.tres" id="1_dw1kj"]
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[ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_bmi1a"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="5_j7ual"]
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[ext_resource type="Animation" uid="uid://b73xq7qwltbo2" path="res://resource/skill_animation/hero01_fist_air_skill02.tres" id="6_le53b"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="7_cmht3"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="7_kay3f"]
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[resource]
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script = ExtResource("5_j7ual")
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weapon = ExtResource("7_cmht3")
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action = "attack_light"
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name = ""
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skill_animation = ExtResource("6_le53b")
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range = 0.0
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free_lock = false
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ignore_push = true
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attack1 = ExtResource("1_dw1kj")
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attack1_box = ExtResource("2_bmi1a")
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stance_from = 14
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stance_to = 10
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break_level = 3
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is_charging = false
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mp_cost = 0
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warn_type = 0
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refresh_animation = false
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sprite_frames = ExtResource("7_kay3f")
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animation_name = "fist_air_skill02"
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@ -0,0 +1,33 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=9 format=3 uid="uid://pkbnyqbnygw5"]
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[ext_resource type="Resource" uid="uid://by6jd5xqjml2m" path="res://config/attack/blunt_starfall_1.tres" id="1_rd5q6"]
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[ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_e5i11"]
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[ext_resource type="Resource" uid="uid://d26ok8as50xe5" path="res://config/attack/blunt_starfall_2.tres" id="3_m856r"]
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[ext_resource type="Resource" uid="uid://decgfcx2xsj8i" path="res://config/attack_box/circle_mid.tres" id="4_73m7b"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="5_l5ryy"]
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[ext_resource type="Animation" uid="uid://dd1d51x51so2p" path="res://resource/skill_animation/hero01_fist_air_skill03.tres" id="6_e6804"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="7_baqkp"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="8_yjfdq"]
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[resource]
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script = ExtResource("5_l5ryy")
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weapon = ExtResource("8_yjfdq")
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action = "attack_heavy"
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name = ""
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skill_animation = ExtResource("6_e6804")
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range = 0.0
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free_lock = false
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ignore_push = true
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attack1 = ExtResource("1_rd5q6")
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attack1_box = ExtResource("2_e5i11")
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attack2 = ExtResource("3_m856r")
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attack2_box = ExtResource("4_73m7b")
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stance_from = 14
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stance_to = 10
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break_level = 3
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is_charging = false
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mp_cost = 0
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warn_type = 0
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refresh_animation = false
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sprite_frames = ExtResource("7_baqkp")
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animation_name = "fist_air_skill03"
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@ -0,0 +1,29 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://dbviuasvknl8q"]
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[ext_resource type="Resource" uid="uid://b5sendxmglojg" path="res://config/attack/blunt_tackle.tres" id="1_aubbe"]
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[ext_resource type="Resource" uid="uid://dja8jwx16njmf" path="res://config/attack_box/box_small.tres" id="2_xjtqg"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_6wryu"]
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[ext_resource type="Animation" uid="uid://mnmlwnqk4aqq" path="res://resource/skill_animation/hero01_fist_skill03.tres" id="4_c7ye6"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="5_sjxkh"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_aemq5"]
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[resource]
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script = ExtResource("3_6wryu")
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weapon = ExtResource("6_aemq5")
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action = "attack_heavy"
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name = ""
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skill_animation = ExtResource("4_c7ye6")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_aubbe")
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attack1_box = ExtResource("2_xjtqg")
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stance_from = 2
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stance_to = 3
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break_level = 3
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is_charging = false
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mp_cost = 0
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warn_type = 0
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refresh_animation = false
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sprite_frames = ExtResource("5_sjxkh")
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animation_name = "fist_skill03"
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Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 16 KiB |
@ -0,0 +1,120 @@
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[gd_resource type="Animation" load_steps=2 format=3 uid="uid://b73xq7qwltbo2"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="1_1ik3n"]
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[resource]
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resource_name = "hero01_fist_air_skill02"
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length = 1.1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("View:sprite_frames")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_1ik3n")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("View:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": ["fist_air_skill02"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("View:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Status:break_level")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.5, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [0, 3, 4]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Status:speed_up_rate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(),
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||||
"transitions": PackedFloat32Array(),
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||||
"update": 1,
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"values": []
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Status:skill_move_speed")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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||||
"times": PackedFloat32Array(0, 0.1),
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||||
"transitions": PackedFloat32Array(1, 1),
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||||
"update": 1,
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"values": [-4.0, 0.0]
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}
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||||
tracks/6/type = "value"
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tracks/6/imported = false
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||||
tracks/6/enabled = true
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tracks/6/path = NodePath("Status:skill_float_speed")
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||||
tracks/6/interp = 1
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||||
tracks/6/loop_wrap = true
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||||
tracks/6/keys = {
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||||
"times": PackedFloat32Array(0, 0.1),
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||||
"transitions": PackedFloat32Array(1, 1),
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||||
"update": 1,
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||||
"values": [4.0, 0.0]
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||||
}
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||||
tracks/7/type = "method"
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||||
tracks/7/imported = false
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||||
tracks/7/enabled = true
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||||
tracks/7/path = NodePath("Battle")
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||||
tracks/7/interp = 1
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||||
tracks/7/loop_wrap = true
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||||
tracks/7/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"attack1"
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}]
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}
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tracks/8/type = "method"
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tracks/8/imported = false
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||||
tracks/8/enabled = true
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||||
tracks/8/path = NodePath("Effect")
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||||
tracks/8/interp = 1
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||||
tracks/8/loop_wrap = true
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||||
tracks/8/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"values": [{
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"args": [],
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"method": &"cast_attack_particle1"
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}]
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}
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@ -0,0 +1,43 @@
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[gd_resource type="Animation" load_steps=2 format=3 uid="uid://dd1d51x51so2p"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="1_3gkl8"]
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[resource]
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resource_name = "hero01_fist_air_skill03"
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||||
length = 2.7
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||||
tracks/0/type = "value"
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/path = NodePath("View:sprite_frames")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = {
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||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
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||||
"values": [ExtResource("1_3gkl8")]
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||||
}
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||||
tracks/1/type = "value"
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/path = NodePath("View:animation")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 1,
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||||
"values": ["fist_skill03"]
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}
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||||
tracks/2/type = "value"
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||||
tracks/2/imported = false
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||||
tracks/2/enabled = true
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||||
tracks/2/path = NodePath("View:frame")
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||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
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||||
tracks/2/keys = {
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||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6),
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||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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||||
"update": 1,
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||||
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]
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||||
}
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||||
@ -0,0 +1,111 @@
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||||
[gd_resource type="Animation" load_steps=2 format=3 uid="uid://mnmlwnqk4aqq"]
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||||
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||||
[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="1_o5821"]
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||||
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[resource]
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resource_name = "hero01_fist_skill03"
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||||
length = 0.7
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||||
step = 0.1
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||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("View:sprite_frames")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("1_o5821")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("View:animation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": ["fist_skill03"]
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||||
}
|
||||
tracks/2/type = "value"
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||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
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||||
tracks/2/path = NodePath("Status:break_level")
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||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.3, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 3, 4]
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||||
}
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||||
tracks/3/type = "value"
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||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
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||||
tracks/3/path = NodePath("Status:speed_up_rate")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0.1, 0.3),
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||||
"transitions": PackedFloat32Array(1, 1),
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||||
"update": 1,
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||||
"values": [-0.5, -1.0]
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||||
}
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||||
tracks/4/type = "value"
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||||
tracks/4/imported = false
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||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Status:skill_move_speed")
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||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
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||||
tracks/4/keys = {
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||||
"times": PackedFloat32Array(0.1, 0.3),
|
||||
"transitions": PackedFloat32Array(1, 1),
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||||
"update": 1,
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||||
"values": [8.0, 0.0]
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||||
}
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||||
tracks/5/type = "method"
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||||
tracks/5/imported = false
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||||
tracks/5/enabled = true
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||||
tracks/5/path = NodePath("Battle")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0.1, 0.2),
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||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"attack1"
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||||
}, {
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||||
"args": [],
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||||
"method": &"attack1"
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||||
}]
|
||||
}
|
||||
tracks/6/type = "method"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Effect")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0.1),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"cast_attack_particle1"
|
||||
}]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("View:frame")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1, 2, 3, 4, 5, 6]
|
||||
}
|
||||
Loading…
Reference in New Issue