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@ -36,18 +36,12 @@ func _ready():
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trans("jump5", "run1", "speed_xz", ">", 1)
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trans("jump5", "run1", "speed_xz", ">", 1)
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#地面受击
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#地面受击
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trigger("any", "hit1", "trigger_hit")
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trigger("any", "hit", "trigger_hit")
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trigger("any", "mhit1", "trigger_mhit")
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trigger("any", "mhit", "trigger_mhit")
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trigger("any", "lhit1", "trigger_lhit")
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trigger("any", "lhit", "trigger_lhit")
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run("hit1", "hit2_loop")
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run("hit", "idle_loop")
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run("mhit1", "mhit2_loop")
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run("mhit", "idle_loop")
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run("lhit1", "lhit2_loop")
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run("lhit", "idle_loop")
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trans("hit2_loop", "hit3", "is_stagger", "=", false)
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trans("mhit2_loop", "mhit3", "is_stagger", "=", false)
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trans("lhit2_loop", "lhit3", "is_stagger", "=", false)
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run("hit3", "idle_loop")
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run("mhit3", "idle_loop")
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run("lhit3", "idle_loop")
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#空中受击
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#空中受击
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trigger("any", "airhit1", "trigger_air_hit_up")
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trigger("any", "airhit1", "trigger_air_hit_up")
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@ -203,4 +197,3 @@ func play_animation(animation_name: String) -> void:
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play()
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play()
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else:
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else:
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play(animation_name, Setting.animation_speed_scale)
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play(animation_name, Setting.animation_speed_scale)
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