diff --git a/resource/animation/character/hero01_move.aseprite b/resource/animation/character/hero01_move.aseprite index 9b42638..ff16028 100644 Binary files a/resource/animation/character/hero01_move.aseprite and b/resource/animation/character/hero01_move.aseprite differ diff --git a/resource/animation/character/hero01_move.png b/resource/animation/character/hero01_move.png index 4ccfcdd..7593088 100644 Binary files a/resource/animation/character/hero01_move.png and b/resource/animation/character/hero01_move.png differ diff --git a/scene/ai/bullet_simple.tscn b/scene/ai/bullet_simple.tscn index c374aad..3fefba1 100644 --- a/scene/ai/bullet_simple.tscn +++ b/scene/ai/bullet_simple.tscn @@ -11,7 +11,7 @@ [node name="BeehaveTree" type="Node" node_paths=PackedStringArray("blackboard")] script = ExtResource("1_7oi2o") -blackboard = NodePath("@Node@25186") +blackboard = NodePath("@Node@25099") [node name="SequenceComposite" type="Node" parent="."] script = ExtResource("3_i33jf") diff --git a/scene/ai/monster01.tscn b/scene/ai/monster01.tscn index 426590f..0733337 100644 --- a/scene/ai/monster01.tscn +++ b/scene/ai/monster01.tscn @@ -11,7 +11,7 @@ [node name="BeehaveTree" type="Node" node_paths=PackedStringArray("blackboard")] script = ExtResource("1_bbyao") -blackboard = NodePath("@Node@25187") +blackboard = NodePath("@Node@25100") [node name="SequenceComposite" type="Node" parent="."] script = ExtResource("2_04nig") diff --git a/script/character/battle.gd b/script/character/battle.gd index 9c12a67..19550b0 100644 --- a/script/character/battle.gd +++ b/script/character/battle.gd @@ -44,7 +44,6 @@ func character_attack1() -> void: func character_attack2() -> void: - print("character_attack2") var attack_info: Struct.AttackInfo = Struct.AttackInfo.new() attack_info.attack = status.cfg.attack2 attack_info.attack_box = status.cfg.attack2_box @@ -81,7 +80,6 @@ func on_attack_character(result: Character, attack_info: Struct.AttackInfo) -> v func settle(from: int, to: int, attack_info: Struct.AttackInfo) -> Struct.HitResultInfo: - print("settle",from,to) var attack: AttackCfg = attack_info.attack var attack_dir: Vector2 = attack_info.attack_dir var with_stop: bool = attack_info.with_stop diff --git a/script/character/skill.gd b/script/character/skill.gd index f228ad3..95e1651 100644 --- a/script/character/skill.gd +++ b/script/character/skill.gd @@ -227,7 +227,6 @@ func _frame_back(frame_offset: int) -> void: var frame: int = int((current_animation_position + 0.001) / Setting.animation_frame_rate) - frame_offset frame = max(0, frame) var frame_pos: float = frame * Setting.animation_frame_rate - print(current_animation_position, "->", frame_pos, "->", frame, "->", frame_offset) seek(frame_pos- Setting.animation_frame_rate * 0.8, true, true)