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@ -44,7 +44,6 @@ func character_attack1() -> void:
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func character_attack2() -> void:
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func character_attack2() -> void:
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print("character_attack2")
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var attack_info: Struct.AttackInfo = Struct.AttackInfo.new()
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var attack_info: Struct.AttackInfo = Struct.AttackInfo.new()
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attack_info.attack = status.cfg.attack2
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attack_info.attack = status.cfg.attack2
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attack_info.attack_box = status.cfg.attack2_box
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attack_info.attack_box = status.cfg.attack2_box
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@ -81,7 +80,6 @@ func on_attack_character(result: Character, attack_info: Struct.AttackInfo) -> v
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func settle(from: int, to: int, attack_info: Struct.AttackInfo) -> Struct.HitResultInfo:
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func settle(from: int, to: int, attack_info: Struct.AttackInfo) -> Struct.HitResultInfo:
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print("settle",from,to)
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var attack: AttackCfg = attack_info.attack
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var attack: AttackCfg = attack_info.attack
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var attack_dir: Vector2 = attack_info.attack_dir
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var attack_dir: Vector2 = attack_info.attack_dir
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var with_stop: bool = attack_info.with_stop
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var with_stop: bool = attack_info.with_stop
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