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@ -4,7 +4,6 @@
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[resource]
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resource_name = "hero01_fist_charging"
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length = 0.9
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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@ -37,7 +36,7 @@ tracks/2/path = NodePath("%Battle")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.2, 0.4, 0.6, 0.8),
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"times": PackedFloat32Array(0.3, 0.5, 0.7, 0.9),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"values": [{
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"args": [],
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@ -80,24 +79,12 @@ tracks/4/keys = {
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Status:skill_move_speed")
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tracks/5/path = NodePath("View:frame")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [1.0, 0.0]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("View:frame")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8]
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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}
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