光效调整

master
chendian 1 year ago
parent a20256cebd
commit 4920128d22

@ -44,6 +44,7 @@ BeehaveGlobalDebugger="*res://addons/beehave/debug/global_debugger.gd"
window/size/viewport_width=640
window/size/viewport_height=360
window/size/mode=4
window/size/always_on_top=true
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"

@ -28,4 +28,8 @@ void fragment() {
}
ALBEDO = col.rgb;
ALPHA = 1.0;
}
void light() {
DIFFUSE_LIGHT += ATTENUATION * LIGHT_COLOR * 1.2;
}

@ -5,6 +5,10 @@ uniform sampler2D tex_main : source_color;
void fragment() {
vec4 col = texture(tex_main, UV);
if(col.r==0.0){
discard;
}
ALBEDO = COLOR.rgb * col.r;
ALPHA = COLOR.a * col.r;
EMISSION = vec3(col.r);
}

@ -0,0 +1,8 @@
[gd_resource type="CurveTexture" load_steps=2 format=3 uid="uid://ddrm1reu30eux"]
[sub_resource type="Curve" id="Curve_jqhhd"]
_data = [Vector2(0, 1), 0.0, -1.0, 0, 1, Vector2(1, 0), -1.0, 0.0, 1, 0]
point_count = 2
[resource]
curve = SubResource("Curve_jqhhd")

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://b2h4pcmlii7dg"]
[gd_scene load_steps=18 format=3 uid="uid://b2h4pcmlii7dg"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_fx8ev"]
[ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_a0jwb"]
@ -8,6 +8,7 @@
[ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_wvohg"]
[ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="5_n15k1"]
[ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_ymh7m"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="8_e30fx"]
[ext_resource type="RibbonTrailMesh" uid="uid://bs5hlmt5xvqfd" path="res://render/trail_mesh/flare_sharp.tres" id="9_0e33x"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"]
@ -34,6 +35,7 @@ angular_velocity_min = -720.0
angular_velocity_max = -720.0
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_fa6y5")
emission_curve = ExtResource("8_e30fx")
[sub_resource type="Curve" id="Curve_a8a1y"]
_data = [Vector2(0, 0.538462), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]

@ -1,9 +1,10 @@
[gd_scene load_steps=32 format=3 uid="uid://b245llgradjqo"]
[gd_scene load_steps=33 format=3 uid="uid://b245llgradjqo"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_5j1nk"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_q8k2s"]
[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_a0k01"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_0du3d"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_bgwjy"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_qn2qa"]
[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_bdl6g"]
@ -42,6 +43,7 @@ gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_1vj45")
color_ramp = SubResource("GradientTexture1D_ee1g0")
alpha_curve = SubResource("CurveTexture_qqoo7")
emission_curve = ExtResource("4_bgwjy")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]

@ -1,8 +1,9 @@
[gd_scene load_steps=43 format=3 uid="uid://cdq8t46i51ur5"]
[gd_scene load_steps=44 format=3 uid="uid://cdq8t46i51ur5"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_oydbn"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_j4418"]
[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_46a2r"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_p0ocr"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_xpm5f"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_rp3hs"]
[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_j4o4n"]
@ -45,6 +46,7 @@ gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_5bh6x")
color_ramp = SubResource("GradientTexture1D_cnmsj")
alpha_curve = SubResource("CurveTexture_8mtv7")
emission_curve = ExtResource("4_p0ocr")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]

@ -1,9 +1,10 @@
[gd_scene load_steps=24 format=3 uid="uid://bvut7t1l1v305"]
[gd_scene load_steps=25 format=3 uid="uid://bvut7t1l1v305"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_a6aoh"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_huo8i"]
[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_is87m"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_3vqto"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_p7mgx"]
[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_48ph4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
@ -41,6 +42,7 @@ gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_1vj45")
color_ramp = SubResource("GradientTexture1D_ee1g0")
alpha_curve = SubResource("CurveTexture_qqoo7")
emission_curve = ExtResource("4_p7mgx")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]

@ -1,8 +1,9 @@
[gd_scene load_steps=20 format=3 uid="uid://bep28rw64nd7q"]
[gd_scene load_steps=21 format=3 uid="uid://bep28rw64nd7q"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_vgayn"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_g5eyu"]
[ext_resource type="Texture2D" uid="uid://bqqa04cq6brul" path="res://render/texture/particle/shape/flare6.png" id="3_da2in"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_ht0kc"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_pgf8e"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
@ -40,6 +41,7 @@ gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_6yrf4")
color_ramp = SubResource("GradientTexture1D_4ugxc")
alpha_curve = SubResource("CurveTexture_xe31d")
emission_curve = ExtResource("4_ht0kc")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]

@ -8,7 +8,6 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fvph4"]
render_priority = 0
shader = ExtResource("2_845vn")
shader_parameter/is_billboard = false
shader_parameter/tex_main = ExtResource("3_qjy02")
[sub_resource type="Curve" id="Curve_fuavy"]
@ -40,7 +39,6 @@ sub_emitter_amount_at_end = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0r62o"]
render_priority = 0
shader = ExtResource("2_845vn")
shader_parameter/is_billboard = false
shader_parameter/tex_main = ExtResource("4_xa5lc")
[sub_resource type="Curve" id="Curve_dso35"]
@ -59,8 +57,8 @@ gradient = SubResource("Gradient_c5xhr")
[sub_resource type="Curve" id="Curve_6goqw"]
max_value = 2.0
_data = [Vector2(0, 0.627893), 0.0, 15.9262, 0, 1, Vector2(0.0861538, 2), 0.0, 0.0, 0, 0, Vector2(0.950769, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 1, 0]
point_count = 4
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3g7q4"]
curve = SubResource("Curve_6goqw")

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://da67pfya6g2w7"]
[gd_scene load_steps=18 format=3 uid="uid://da67pfya6g2w7"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_toftt"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_gnmdc"]
@ -8,11 +8,10 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fvph4"]
render_priority = 0
shader = ExtResource("2_gnmdc")
shader_parameter/is_billboard = false
shader_parameter/tex_main = ExtResource("3_yjvrf")
[sub_resource type="Curve" id="Curve_fuavy"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.806154, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.258065, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_5i014"]
@ -40,27 +39,19 @@ sub_emitter_amount_at_end = 1
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0r62o"]
render_priority = 0
shader = ExtResource("2_gnmdc")
shader_parameter/is_billboard = false
shader_parameter/tex_main = ExtResource("4_4se4b")
[sub_resource type="Curve" id="Curve_dso35"]
_data = [Vector2(0, 0.786236), 0.0, 2.24107, 0, 1, Vector2(0.0953846, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.10544, 0.0, 1, 0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.741935, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.875, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_f0x81"]
curve = SubResource("Curve_dso35")
[sub_resource type="Gradient" id="Gradient_c5xhr"]
offsets = PackedFloat32Array(0, 0.144781, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 0.407407, 0.407407, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_3qqjy"]
gradient = SubResource("Gradient_c5xhr")
[sub_resource type="Curve" id="Curve_6goqw"]
max_value = 2.0
_data = [Vector2(0, 0.627893), 0.0, 15.9262, 0, 1, Vector2(0.0861538, 2), 0.0, 0.0, 0, 0, Vector2(0.950769, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 1, 0]
point_count = 4
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3g7q4"]
curve = SubResource("Curve_6goqw")
@ -69,7 +60,7 @@ curve = SubResource("Curve_6goqw")
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_3g7q4")
color_ramp = SubResource("GradientTexture1D_3qqjy")
color = Color(1, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_f0x81")
sub_emitter_mode = 2
sub_emitter_amount_at_end = 1

@ -1,14 +1,14 @@
[gd_scene load_steps=20 format=3 uid="uid://v2pu4bvnjk8c"]
[gd_scene load_steps=18 format=3 uid="uid://v2pu4bvnjk8c"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_4fbrb"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_j7csm"]
[ext_resource type="Texture2D" uid="uid://0bc1rnv1shnn" path="res://render/texture/particle/shape/circle3.png" id="3_rqs4m"]
[ext_resource type="Texture2D" uid="uid://cq58273k05p4f" path="res://render/texture/particle/shape/circle1.png" id="3_7ief2"]
[ext_resource type="Texture2D" uid="uid://ddgscopu6xk3e" path="res://render/texture/particle/shape/flare7.png" id="4_d5yic"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fvph4"]
render_priority = 0
shader = ExtResource("2_j7csm")
shader_parameter/tex_main = ExtResource("3_rqs4m")
shader_parameter/tex_main = ExtResource("3_7ief2")
[sub_resource type="Curve" id="Curve_fuavy"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.806154, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
@ -42,23 +42,16 @@ shader = ExtResource("2_j7csm")
shader_parameter/tex_main = ExtResource("4_d5yic")
[sub_resource type="Curve" id="Curve_dso35"]
_data = [Vector2(0, 0.786236), 0.0, 1.38947, 0, 1, Vector2(0.153846, 1), 0.0, 0.0, 0, 0, Vector2(0.741538, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.86905, 0.0, 1, 0]
point_count = 4
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.741538, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.86905, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_f0x81"]
curve = SubResource("Curve_dso35")
[sub_resource type="Gradient" id="Gradient_c5xhr"]
offsets = PackedFloat32Array(0, 0.144781, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 0.407407, 0.407407, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_3qqjy"]
gradient = SubResource("Gradient_c5xhr")
[sub_resource type="Curve" id="Curve_6goqw"]
max_value = 2.0
_data = [Vector2(0, 0), 0.0, 5.6, 0, 0, Vector2(0.32, 2), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 3
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3g7q4"]
curve = SubResource("Curve_6goqw")
@ -69,7 +62,7 @@ angle_min = 1.07288e-05
angle_max = 360.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_3g7q4")
color_ramp = SubResource("GradientTexture1D_3qqjy")
color = Color(1, 0, 0, 1)
alpha_curve = SubResource("CurveTexture_f0x81")
sub_emitter_mode = 2
sub_emitter_amount_at_end = 1

@ -18,9 +18,10 @@ sky_material = SubResource("ProceduralSkyMaterial_gdk30")
background_mode = 1
sky = SubResource("Sky_hmsea")
ambient_light_source = 2
ambient_light_color = Color(0.803922, 0.847059, 1, 1)
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.2
glow_enabled = true
glow_hdr_threshold = 0.8
fog_height = 3.0
fog_height_density = 0.5
@ -32,14 +33,13 @@ script = ExtResource("1_h6f14")
[node name="Env" type="Node3D" parent="."]
[node name="Light" type="Node3D" parent="Env"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Env"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
light_color = Color(1, 0.815686, 0.847059, 1)
light_energy = 0.1
light_energy = 0.05
shadow_enabled = true
[node name="Light" type="Node3D" parent="Env"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="Env"]
environment = SubResource("Environment_n7ro3")
@ -286,14 +286,17 @@ size = Vector3i(1, 1, 2)
[node name="OmniLight3D" type="OmniLight3D" parent="Levels/竞技场/大厅"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.13054, 3.76393, 2.90721)
light_color = Color(0.458824, 1, 1, 1)
light_energy = 0.5
[node name="OmniLight3D2" type="OmniLight3D" parent="Levels/竞技场/大厅"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.6526, 3.76393, 10.8073)
light_color = Color(0.458824, 1, 1, 1)
light_energy = 0.5
[node name="OmniLight3D3" type="OmniLight3D" parent="Levels/竞技场/大厅"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5981, 2.42218, 12.1668)
light_color = Color(1, 0.203922, 0.329412, 1)
light_energy = 0.5
[node name="Level01" parent="Levels/竞技场" instance=ExtResource("2_clf01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.8, 0, 7.68)

@ -293,7 +293,7 @@ func settle(from: int, to: int, dir: Vector2, attack: AttackCfg) -> HitResult:
character_to.add_buff("shake_x", 0.2, true)
#闪白
character_to.add_buff("flash_white", 0.05)
character_to.add_buff("flash_white", 0.04)
#卡帧
pause_time *= 0.6

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