子弹01绘制 指示圈 阴影调整
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bd7kst3jrrma5"
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path="res://.godot/imported/readiness_bullet.png-948274b2b501dfc9e3c74f03cb74d333.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://render/texture/shape/readiness_bullet.png"
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dest_files=["res://.godot/imported/readiness_bullet.png-948274b2b501dfc9e3c74f03cb74d333.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=0
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compress/normal_map=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[gd_scene load_steps=2 format=3 uid="uid://cxj65e7teugyw"]
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[ext_resource type="Texture2D" uid="uid://bd7kst3jrrma5" path="res://render/texture/shape/readiness_bullet.png" id="1_qpapc"]
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[node name="ReadinessHero" type="Decal"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.358925, 0)
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size = Vector3(1, 1, 1)
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texture_albedo = ExtResource("1_qpapc")
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cull_mask = 1
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