monster01 03 设计迭代
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://usgu2suw017u"
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path="res://.godot/imported/readiness_lock.png-dfbd117a97d33beeb0a20039bd6426e2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://render/texture/decal/readiness_lock.png"
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dest_files=["res://.godot/imported/readiness_lock.png-dfbd117a97d33beeb0a20039bd6426e2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=0
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compress/normal_map=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.5 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.1 KiB |
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[gd_scene load_steps=3 format=3 uid="uid://cq03usrdvv43o"]
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[ext_resource type="Texture2D" uid="uid://usgu2suw017u" path="res://render/texture/decal/readiness_lock.png" id="1_1hvll"]
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[ext_resource type="Script" path="res://script/effect/readiness_lock.gd" id="2_hf851"]
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[node name="ReadinessLock" type="Decal"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.358925, 0)
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size = Vector3(1, 1, 1)
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texture_albedo = ExtResource("1_1hvll")
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normal_fade = 0.999
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cull_mask = 1
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script = ExtResource("2_hf851")
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extends Decal
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class_name ReadinessLock
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func _process(delta: float) -> void:
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rotation_degrees.y += delta * 90
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