fix 地图编辑器

master
chendian 2 years ago
parent 119f3da84a
commit 68dfd7d4e0

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bsg0351mx3b4u"]
[gd_scene load_steps=2 format=3 uid="uid://do7abukgd54js"]
[ext_resource type="Script" path="res://addons/MetroidvaniaSystem/Scripts/RoomInstance.gd" id="1_oi7y8"]
[node name="RoomInstance" type="Node2D"]
[node name="RoomInstance" type="Node3D"]
script = ExtResource("1_oi7y8")

@ -2,7 +2,7 @@
## A node representing MetSys room.
##
## RoomInstance is a node that allows for integration between scenes and MetSys database. In editor it will provide drawing for room bounds and in game it provides some helper methods for interacting with the map data. [code]RoomInstance.tscn[/code] scene is provided for convenience. You should add it to every scene used as MetSys room. It's recommended to put the node at [code](0, 0)[/code] global coordinates.
extends Node2D
extends Node3D
var GRID_COLOR: Color
var GRID_PASSAGE_COLOR: Color
@ -36,8 +36,6 @@ func _exit_tree() -> void:
MetSys.current_room = null
func _update_assigned_scene():
queue_redraw()
var owner_node := owner if owner != null else self
room_name = owner_node.scene_file_path.trim_prefix(MetSys.settings.map_root_folder)
cells = MetSys.map_data.get_cells_assigned_to(room_name)
@ -80,26 +78,3 @@ func get_end_coords() -> Vector2i:
## Returns the room's layer.
func get_layer() -> int:
return layer
func _draw() -> void:
if not Engine.is_editor_hint() or cells.is_empty():
return
for p in cells:
var coords := Vector2(p.x - min_cell.x, p.y - min_cell.y)
for i in 4:
var width := 1
var color := GRID_COLOR
if MetSys.map_data.cells[p].get_border(i) > 0:
width = 2
color = GRID_PASSAGE_COLOR
match i:
MetroidvaniaSystem.R:
draw_rect(Rect2((coords + Vector2.RIGHT) * MetSys.settings.in_game_cell_size + Vector2(-width, 0), Vector2(width, MetSys.settings.in_game_cell_size.y)), color)
MetroidvaniaSystem.D:
draw_rect(Rect2((coords + Vector2.DOWN) * MetSys.settings.in_game_cell_size + Vector2(0, -width), Vector2(MetSys.settings.in_game_cell_size.x, width)), color)
MetroidvaniaSystem.L:
draw_rect(Rect2(coords * MetSys.settings.in_game_cell_size, Vector2(width, MetSys.settings.in_game_cell_size.y)), color)
MetroidvaniaSystem.U:
draw_rect(Rect2(coords * MetSys.settings.in_game_cell_size, Vector2(MetSys.settings.in_game_cell_size.x, width)), color)

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://ba7pkdaq5y8nl"]
[gd_scene load_steps=5 format=3 uid="uid://ba7pkdaq5y8nl"]
[ext_resource type="PackedScene" uid="uid://ksxwg0alt2us" path="res://scene/character/character.tscn" id="1_pot50"]
[ext_resource type="Script" path="res://script/character/player/combo.gd" id="2_i44w8"]
[ext_resource type="Script" path="res://script/character/player/player_input.gd" id="3_n07go"]
[ext_resource type="PackedScene" uid="uid://do7abukgd54js" path="res://addons/MetroidvaniaSystem/Nodes/RoomInstance.tscn" id="4_y06jp"]
[node name="Character" instance=ExtResource("1_pot50")]
@ -16,3 +17,5 @@ script = ExtResource("3_n07go")
[node name="Combo" type="Node3D" parent="." index="9"]
unique_name_in_owner = true
script = ExtResource("2_i44w8")
[node name="RoomInstance" parent="." index="10" instance=ExtResource("4_y06jp")]

@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://dmaphmg5c2frs"]
[ext_resource type="ArrayMesh" uid="uid://cap7t5iwpjpi2" path="res://resource/level/levelground0000.vox" id="1_4p4uf"]
[ext_resource type="PackedScene" uid="uid://do7abukgd54js" path="res://addons/MetroidvaniaSystem/Nodes/RoomInstance.tscn" id="1_vsrgt"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_5umlp"]
data = PackedVector3Array(-6.4, 0, -6.4, -3.2, 0, -6.4, -3.2, 0, 6.4, -3.2, 0, 6.4, -6.4, 0, 6.4, -6.4, 0, -6.4, -3.2, 0, 3.2, 6.4, 0, 3.2, 6.4, 0, 6.4, 6.4, 0, 6.4, -3.2, 0, 6.4, -3.2, 0, 3.2, -3.2, 0, -3.2, 3.2, 0, -3.2, 3.2, 0, 3.2, 3.2, 0, 3.2, -3.2, 0, 3.2, -3.2, 0, -3.2, -3.2, 0, -6.4, 6.4, 0, -6.4, 6.4, 0, -3.2, 6.4, 0, -3.2, -3.2, 0, -3.2, -3.2, 0, -6.4, 3.2, 0, -3.2, 6.4, 0, -3.2, 6.4, 0, 3.2, 6.4, 0, 3.2, 3.2, 0, 3.2, 3.2, 0, -3.2, -3.2, -0.1, 6.4, -3.2, -0.1, -6.4, -6.4, -0.1, -6.4, -6.4, -0.1, -6.4, -6.4, -0.1, 6.4, -3.2, -0.1, 6.4, 6.4, -0.1, 6.4, 6.4, -0.1, 3.2, -3.2, -0.1, 3.2, -3.2, -0.1, 3.2, -3.2, -0.1, 6.4, 6.4, -0.1, 6.4, 3.2, -0.1, 3.2, 3.2, -0.1, -3.2, -3.2, -0.1, -3.2, -3.2, -0.1, -3.2, -3.2, -0.1, 3.2, 3.2, -0.1, 3.2, 6.4, -0.1, -3.2, 6.4, -0.1, -6.4, -3.2, -0.1, -6.4, -3.2, -0.1, -6.4, -3.2, -0.1, -3.2, 6.4, -0.1, -3.2, 6.4, -0.1, 3.2, 6.4, -0.1, -3.2, 3.2, -0.1, -3.2, 3.2, -0.1, -3.2, 3.2, -0.1, 3.2, 6.4, -0.1, 3.2, -6.4, 0, -6.4, -6.4, 0, 6.4, -6.4, -0.1, 6.4, -6.4, -0.1, 6.4, -6.4, -0.1, -6.4, -6.4, 0, -6.4, 6.4, 0, -6.4, 6.4, -0.1, -6.4, 6.4, -0.1, 6.4, 6.4, -0.1, 6.4, 6.4, 0, 6.4, 6.4, 0, -6.4, -6.4, -0.1, 6.4, -6.4, 0, 6.4, 6.4, 0, 6.4, 6.4, 0, 6.4, 6.4, -0.1, 6.4, -6.4, -0.1, 6.4, 6.4, 0, -6.4, -6.4, 0, -6.4, -6.4, -0.1, -6.4, -6.4, -0.1, -6.4, 6.4, -0.1, -6.4, 6.4, 0, -6.4)
[node name="Levelground0000" type="Node3D"]
[node name="Levelground0000" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_4p4uf")
skeleton = NodePath("../../..")
[node name="StaticBody3D" type="StaticBody3D" parent="Levelground0000"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Levelground0000/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_5umlp")
[node name="RoomInstance" parent="." instance=ExtResource("1_vsrgt")]

@ -129,3 +129,13 @@ stretch_margin_bottom = 10
texture_under = ExtResource("2_g5t31")
texture_progress = ExtResource("3_vh1p5")
tint_progress = Color(0.0941176, 1, 0.992157, 1)
[node name="PosLabel" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 40.0
offset_top = -8.0
offset_right = 96.0
offset_bottom = 6.0
theme_override_font_sizes/font_size = 10
text = "123,123"

@ -16,6 +16,9 @@ func _physics_process(delta):
if character.velocity:
SignalManager.character_pos_changed.emit(character.id(),character.pos())
SignalManager.character_ui_pos_changed.emit(character.id(),character.ui_pos())
MetSys.set_player_position(character.pos2D())
if character.velocity.length()>0:
SignalManager.character_status_changed.emit(status.id,"pos2d",character.pos2D())
func update_on_floor(delta):
status.is_on_floor = character.is_on_floor()

@ -3,6 +3,7 @@ extends Node3D
@onready var character_manager = (%CharacterManager as CharacterManager)
func _ready():
MetSys.set_save_data()
character_manager.create_character(ResourceManager.cfg_character_player,Enum.ETeam.Player,Vector3(0,1,0))
character_manager.create_character(ResourceManager.cfg_character_monster_test,Enum.ETeam.Monster,Vector3(0.5,1,0))

@ -8,6 +8,7 @@ class_name Headbar
@onready var stun_bar = (%StunBar as TextureProgressBar)
@onready var mp_bar = (%MpBar as TextureProgressBar)
@onready var mp_sub_bar = (%MpSubBar as TextureProgressBar)
@onready var pos_lable = (%PosLabel as Label)
var hit_text_damage_cache : HitText
@ -21,6 +22,7 @@ func on_mp_changed(value):mp_bar.value = value
func on_mp_max_changed(value):mp_bar.max_value = value
func on_mp_sub_changed(value):mp_sub_bar.value = value
func on_mp_sub_max_changed(value):mp_sub_bar.max_value = value
func on_pos2d_changed(value):pos_lable.text = "(%.2f,%.2f)"%[value.x,value.y]
func on_hit_text(value:String):
var hit_text = get_hit_text_object()

@ -1,250 +1,250 @@
[1,0,10]
[1,0,0]
0,0,0,-1|||
[1,1,10]
[1,1,0]
-1,0,0,0|||
[0,2,10]
[0,2,0]
-1,0,-1,0|||
[2,1,10]
[2,1,0]
0,0,-1,0|||
[2,-1,10]
[2,-1,0]
0,-1,0,0|11d4e3,,,,||
[2,0,10]
[2,0,0]
0,0,0,-1|11d4e3,,,,||
[0,-1,10]
[0,-1,0]
0,0,0,0|11d4e3,,,,||
[2,2,10]
[2,2,0]
0,0,0,0|11d4e3,,,,||
[-1,2,10]
[-1,2,0]
-1,0,0,0|||
[1,2,10]
[1,2,0]
0,0,-1,0|||
[0,0,10]
0,-1,0,0|||
[0,1,10]
0,0,0,-1|||
[3,1,10]
[0,0,0]
0,-1,0,0|||/levelground0000.tscn
[0,1,0]
0,0,0,-1|||/levelground0000.tscn
[3,1,0]
0,0,0,0|c70000,,,,||
[-2,1,10]
[-2,1,0]
-1,0,0,0|||
[-1,1,10]
[-1,1,0]
0,0,-1,0|||
[1,-1,10]
[1,-1,0]
0,-1,0,0|||
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0,-1,0,0|||
[-1,0,10]
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0,0,0,-1|||
[-2,-1,10]
[-2,-1,0]
0,-1,0,0|11d4e3,,,,||
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[-2,0,0]
0,0,0,-1|11d4e3,,,,||
[-2,2,10]
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0,0,0,0|11d4e3,,,,||
[-1,-3,10]
[-1,-3,0]
-1,-1,0,0|||
[-1,-2,10]
[-1,-2,0]
-1,0,0,-1|||
[0,-3,10]
[0,-3,0]
-1,-1,-1,0|||
[0,-2,10]
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-1,0,-1,-1|||
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0,0,0,-1|c70000,,,,||
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0,0,-1,0|c70000,,,,||
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0,0,0,0|660072,,,,||
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-1,0,0,0|c70000,,,,||
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0,0,-1,0|c70000,,,,||
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[10,0,0]
0,0,0,0|11e31e,,,,||
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0,-1,-1,0|720000,,,,||
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[12,-3,10]
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[0,4,10]
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0,0,-1,0|c70000,,,,||
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0,0,0,0|11e31e,,,,||
[2,5,10]
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-1,-1,0,0|720000,,,,||
[2,6,10]
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-1,0,0,-1|720000,,,,||
[3,5,10]
[3,5,0]
0,-1,-1,0|720000,,,,||
[3,6,10]
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0,0,-1,-1|720000,,,,||
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0,0,0,0|11e31e,,,,||
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-1,-1,0,0|720000,,,,||
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-1,0,0,-1|720000,,,,||
[9,2,10]
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0,-1,-1,0|720000,,,,||
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-1,0,0,0|c70000,,,,||
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-1,0,-1,0|c70000,,,,||
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0,0,-1,0|c70000,,,,||
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0,0,0,-1|c70000,,,,||
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-1,-1,0,0|c70000,,,,||
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[11,3,10]
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[12,2,10]
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0,-1,0,0|c70000,,,,||
[12,3,10]
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0,0,0,-1|c70000,,,,||
[15,0,10]
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0,0,0,-1|11d4e3,,,,||
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[24,-3,0]
0,0,-1,-1|c70000,,,,||
[25,-4,10]
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0,0,0,0|11e31e,,,,||
[25,-5,10]
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0,0,0,0|720000,,,,||
[25,-6,10]
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[21,-11,10]
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0,0,0,-1|c70000,,,,||
[0,5,9]
[0,5,1]
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[1,5,9]
[1,5,1]
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[2,5,9]
[2,5,1]
0,0,-1,0|||
[0,4,9]
[0,4,1]
0,0,0,0|||
[7,0,9]
[7,0,1]
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[7,-2,9]
[7,-2,1]
0,-1,0,0|||
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[7,-1,1]
0,0,0,-1|||
[7,-3,9]
[7,-3,1]
0,0,0,0|||
[2,2,9]
[2,2,1]
0,-1,0,0|||
[2,3,9]
[2,3,1]
0,0,0,-1|||

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