拳套蓄力 01 02
parent
12bc03d394
commit
8529c378f7
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_q10v1"]
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[resource]
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script = ExtResource("1_q10v1")
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damage_rate = 0.5
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break_level = 1
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stun_attack = 10.0
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damage_type = 1
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is_floating = false
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is_hit_down = false
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is_rebound = false
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is_stop_self = false
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = 6.0
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hit_up_speed = 1.0
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hit_back_duration = 0.1
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hit_up_duration = 0.05
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pause_time = 0.05
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is_force_pause = true
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@ -0,0 +1,22 @@
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://bgqotp7ayrjc1"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_a550s"]
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[resource]
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script = ExtResource("1_a550s")
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damage_rate = 0.5
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break_level = 2
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stun_attack = 10.0
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damage_type = 1
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is_floating = true
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is_hit_down = false
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is_rebound = false
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is_stop_self = true
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = 8.0
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hit_up_speed = 2.0
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hit_back_duration = 0.1
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hit_up_duration = 0.05
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pause_time = 0.2
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is_force_pause = true
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@ -0,0 +1,28 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://ddao8mcrle2f8"]
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[ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_ky7rf"]
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[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_f0wco"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_w4gtt"]
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[ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="5_vubp6"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_g4asv"]
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[resource]
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script = ExtResource("3_w4gtt")
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weapon = ExtResource("6_g4asv")
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action = "attack_heavy"
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name = ""
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skill_animation = ExtResource("4_od8hj")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_ky7rf")
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attack1_box = ExtResource("2_f0wco")
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stance_from = 0
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stance_to = 20
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break_level = 3
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is_charging = true
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mp_cost = 0
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refresh_animation = false
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sprite_frames = ExtResource("5_vubp6")
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animation_name = "fist_skill_charging"
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@ -0,0 +1,28 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://dluhxw6id315f"]
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[ext_resource type="Resource" uid="uid://c87w2x5qfqdns" path="res://config/attack/blunt_normal_hit_back.tres" id="1_58od0"]
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[ext_resource type="Resource" uid="uid://dja8jwx16njmf" path="res://config/attack_box/box_small.tres" id="2_g13qo"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_2ac48"]
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[ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="5_dqml8"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_cdc0k"]
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[resource]
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script = ExtResource("3_2ac48")
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weapon = ExtResource("6_cdc0k")
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action = "none"
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name = ""
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_58od0")
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stance_from = 99
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stance_to = 2
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break_level = 3
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is_charging = false
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mp_cost = 0
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refresh_animation = false
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sprite_frames = ExtResource("5_dqml8")
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animation_name = "fist_skill_charging01"
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@ -0,0 +1,31 @@
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=8 format=3 uid="uid://bte5vxx66f3er"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_qfj4h"]
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[ext_resource type="Resource" uid="uid://bgqotp7ayrjc1" path="res://config/attack/blunt_heavy_dash_2.tres" id="3_ymalh"]
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[ext_resource type="Animation" uid="uid://b0a1nnw2e13sg" path="res://resource/skill_animation/hero01_fist_skill_charging01.tres" id="4_nuqat"]
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[ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="5_cqeqk"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_cbvvk"]
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[resource]
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script = ExtResource("3_qfj4h")
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weapon = ExtResource("6_cbvvk")
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action = "none"
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name = ""
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skill_animation = ExtResource("4_nuqat")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_vjxka")
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attack1_box = ExtResource("2_j2c3s")
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attack2 = ExtResource("3_ymalh")
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attack2_box = ExtResource("2_j2c3s")
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stance_from = 99
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stance_to = 2
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break_level = 3
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is_charging = false
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mp_cost = 1
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refresh_animation = false
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sprite_frames = ExtResource("5_cqeqk")
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animation_name = "fist_skill_charging01"
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@ -0,0 +1,25 @@
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[remap]
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[deps]
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tracks/7/path = NodePath("View:frame")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1, 2, 3, 4, 5, 6]
|
||||
}
|
||||
@ -0,0 +1,151 @@
|
||||
[gd_resource type="Animation" load_steps=2 format=3 uid="uid://bbq4e0a0eyrke"]
|
||||
|
||||
[ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="1_0pidd"]
|
||||
|
||||
[resource]
|
||||
resource_name = "hero01_fist_skill_charging02"
|
||||
length = 0.9
|
||||
step = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("View:sprite_frames")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("1_0pidd")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("View:animation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"fist_skill_charging02"]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Status:break_level")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5, 0.7),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 3, 4]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("Status:speed_up_rate")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [-0.5, -1.0]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("Status:skill_move_speed")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [8.0, 0.0]
|
||||
}
|
||||
tracks/5/type = "method"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("Battle")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 1.1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"attack1"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"attack1"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"attack2"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"attack1"
|
||||
}]
|
||||
}
|
||||
tracks/6/type = "method"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Effect")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"cast_after_image"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"cast_after_image"
|
||||
}, {
|
||||
"args": [],
|
||||
"method": &"cast_after_image"
|
||||
}]
|
||||
}
|
||||
tracks/7/type = "method"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Effect")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"cast_attack_particle1"
|
||||
}]
|
||||
}
|
||||
tracks/8/type = "method"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("Battle")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0.3),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"stop"
|
||||
}]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("View:frame")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8]
|
||||
}
|
||||
@ -0,0 +1,5 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b7w4fyjsxni7v"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cxopc3y11lwg1" path="res://scene/effect/particle/_particle_dash1.tscn" id="1_v05rj"]
|
||||
|
||||
[node name="Particle" instance=ExtResource("1_v05rj")]
|
||||
Loading…
Reference in New Issue