升级到4.3dev 修复bug
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fb00951881
commit
a1e9ae2153
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[gd_resource type="Resource" script_class="CoreCfg" load_steps=3 format=3 uid="uid://djwu1qw3irbmj"]
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[ext_resource type="Script" path="res://script/config/core_cfg.gd" id="2_glcvn"]
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[ext_resource type="Resource" uid="uid://iyqp5jwc75b1" path="res://config/skill_player_common/hero01_common_skill02.tres" id="3_phy5g"]
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[resource]
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script = ExtResource("2_glcvn")
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name = ""
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type = 0
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skill_list = Array[Resource("res://script/config/player_skill_cfg.gd")]([ExtResource("3_phy5g")])
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@ -1,14 +1,14 @@
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[gd_resource type="Resource" script_class="SkillCfg" load_steps=4 format=3 uid="uid://bohydsbv7kxu3"]
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[gd_resource type="Resource" script_class="SkillCfg" load_steps=3 format=3 uid="uid://bohydsbv7kxu3"]
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[ext_resource type="Script" path="res://script/config/skill_cfg.gd" id="1_r8y6y"]
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[ext_resource type="Script" path="res://script/config/skill_cfg.gd" id="1_r8y6y"]
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[ext_resource type="Animation" uid="uid://b8ypa7uw0uam5" path="res://resource/skill_animation/monster01_attack01.tres" id="2_hmrt4"]
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[ext_resource type="Animation" uid="uid://b8ypa7uw0uam5" path="res://resource/skill_animation/monster01_attack01.tres" id="2_hmrt4"]
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[ext_resource type="SpriteFrames" uid="uid://bs74u0yvluhky" path="res://resource/animation/character/monster01_attack.aseprite" id="3_4nfis"]
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[resource]
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[resource]
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script = ExtResource("1_r8y6y")
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script = ExtResource("1_r8y6y")
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name = ""
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name = ""
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skill_animation = ExtResource("2_hmrt4")
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skill_animation = ExtResource("2_hmrt4")
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attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([])
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attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([])
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sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
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free_lock = false
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refresh_animation = false
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refresh_animation = false
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sprite_frams = ExtResource("3_4nfis")
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animation_name = "attack01"
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animation_name = "attack01"
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[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=5 format=3 uid="uid://iyqp5jwc75b1"]
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[ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_e1byx"]
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[ext_resource type="Resource" uid="uid://dbs2wjw20s0hu" path="res://config/attack/heavy_hit_blow.tres" id="1_ihbmo"]
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[ext_resource type="Animation" uid="uid://dkkqys8el1u6g" path="res://resource/skill_animation/hero01_common_skill02.tres" id="2_n2c7s"]
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[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="3_roc1y"]
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[resource]
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script = ExtResource("1_e1byx")
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stance_from = 100
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stance_to = 4
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break_level = 3
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action = "none"
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name = ""
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skill_animation = ExtResource("2_n2c7s")
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attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([ExtResource("1_ihbmo")])
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sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([])
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free_lock = false
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refresh_animation = false
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sprite_frames = ExtResource("3_roc1y")
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animation_name = "long_attack04"
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File diff suppressed because one or more lines are too long
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[gd_resource type="Animation" load_steps=2 format=3 uid="uid://dkkqys8el1u6g"]
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[ext_resource type="SpriteFrames" uid="uid://ce83cuqwgwwi4" path="res://resource/animation/character/hero01_long_attack.aseprite" id="1_3koe4"]
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[resource]
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resource_name = "hero01_common_skill02"
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length = 1.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("View:sprite_frames")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_3koe4")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("View:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": ["long_attack04"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Status:break_level")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.7, 0.9),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [0, 3, 4]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Status:speed_up_rate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.1, 0.4),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [-0.5, -1.0]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Status:skill_move_speed")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0.1, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [1.0, 3.0, 0.0]
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}
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tracks/5/type = "method"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Battle")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0.5),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"attack"
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}]
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}
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tracks/6/type = "method"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Effect")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0.4),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"cast_attack_particle"
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}]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("View:frame")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
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}
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Binary file not shown.
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After Width: | Height: | Size: 278 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cd5b01i3tb0lo"
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path="res://.godot/imported/free02.png-2644d5d789e061404abaf9aa958ba28f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resource/ui/icon/core/free02.png"
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dest_files=["res://.godot/imported/free02.png-2644d5d789e061404abaf9aa958ba28f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=0
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compress/normal_map=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://cswp0rj0gep6c"]
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[ext_resource type="PackedScene" uid="uid://b2h4pcmlii7dg" path="res://scene/effect/particle/particle_slash_normal.tscn" id="1_qyqjx"]
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[node name="Particle" instance=ExtResource("1_qyqjx")]
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transform = Transform3D(2, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0)
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