轻击技能帧数优化 龙尾脚
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143932e157
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://dqgmfpqv2vn3v"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_n1nfk"]
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[resource]
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script = ExtResource("1_n1nfk")
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damage_rate = 1.0
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break_level = 2
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stun_attack = 10.0
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damage_type = 1
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is_floating = true
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is_rebound = false
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is_stop_self = false
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = -6.0
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hit_up_speed = -6.0
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hit_back_duration = 0.05
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hit_up_duration = 0.05
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pause_time = 0.15
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is_force_pause = true
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://dqj07ilur5aa7"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_qqcjv"]
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[resource]
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script = ExtResource("1_qqcjv")
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damage_rate = 0.1
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break_level = 1
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stun_attack = 10.0
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damage_type = 1
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is_floating = true
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is_rebound = false
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is_stop_self = false
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is_throw_check = false
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is_throw_end = false
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hit_back_speed = 2.0
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hit_up_speed = 1.5
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hit_back_duration = 0.05
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hit_up_duration = 0.05
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pause_time = 0.05
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is_force_pause = true
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://dfjtcdh13vohe"]
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://dfjtcdh13vohe"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_wxmda"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_rahqi"]
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[resource]
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[resource]
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script = ExtResource("1_wxmda")
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script = ExtResource("1_rahqi")
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damage_rate = 1.0
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damage_rate = 1.0
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break_level = 2
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break_level = 1
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stun_attack = 10.0
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stun_attack = 10.0
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damage_type = 1
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damage_type = 1
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is_floating = false
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is_floating = true
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is_rebound = false
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is_rebound = false
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is_stop_self = false
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is_stop_self = false
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is_throw_check = false
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is_throw_check = false
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is_throw_end = false
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is_throw_end = false
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hit_back_speed = -4.0
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hit_back_speed = -2.5
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hit_up_speed = 4.0
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hit_up_speed = 3.5
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hit_back_duration = 0.05
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hit_back_duration = 0.05
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hit_up_duration = 0.05
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hit_up_duration = 0.05
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pause_time = 0.05
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pause_time = 0.05
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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://bclrd5ocxqtgj"]
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[ext_resource type="Resource" uid="uid://dqgmfpqv2vn3v" path="res://config/attack/blunt_mid_hit_down_back.tres" id="1_re6l4"]
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[ext_resource type="Resource" uid="uid://diedb7vw7eyxp" path="res://config/attack_box/box_mid.tres" id="2_anqor"]
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[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_ty4r5"]
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[ext_resource type="Animation" uid="uid://c2esjf8ouf22c" path="res://resource/skill_animation/hero01_fist_air_skill04.tres" id="4_p4vkr"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="5_xtg56"]
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[ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_on1ob"]
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[resource]
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script = ExtResource("3_ty4r5")
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weapon = ExtResource("6_on1ob")
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action = "attack_heavy"
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name = ""
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skill_animation = ExtResource("4_p4vkr")
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range = 0.0
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free_lock = false
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ignore_push = false
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attack1 = ExtResource("1_re6l4")
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attack1_box = ExtResource("2_anqor")
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stance_from = 12
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stance_to = 10
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break_level = 3
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is_charging = false
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mp_cost = 0
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warn_type = 0
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with_stop = false
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refresh_animation = false
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sprite_frames = ExtResource("5_xtg56")
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animation_name = "fist_air_skill04"
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[gd_resource type="Animation" load_steps=2 format=3 uid="uid://c2esjf8ouf22c"]
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[ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="1_osyfp"]
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[resource]
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resource_name = "hero01_fist_air_skill04"
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length = 0.9
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("View:sprite_frames")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_osyfp")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("View:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": ["fist_air_skill04"]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("View:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Status:break_level")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [0, 3, 4]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Status:speed_up_rate")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [-0.5, -1.0]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Status:skill_move_speed")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0.1, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [1.0, 0.0]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Status:skill_float_speed")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [0.1, 1.0, 0.0]
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}
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tracks/7/type = "method"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Battle")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"attack1"
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}]
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}
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tracks/8/type = "method"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Effect")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0.1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"cast_attack_particle1"
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}]
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}
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