focuse优化,camera优化

master
chendian 8 months ago
parent de80afdc81
commit b98cae37ac

@ -31,7 +31,7 @@ var print_item: Callable = print_item_func
func view_focus_on_func() -> void:
grid_block_material.set_shader_parameter("is_focus", true)
set_focus()
set_focus_editor()
func view_focus_off_func() -> void:
@ -129,6 +129,13 @@ func set_level_range_visible(value: bool) -> void:
var level_range: CSGBox3D = $LevelRange as CSGBox3D
level_range.visible = value
func set_focus_editor() -> void:
var level_range: CSGBox3D = $LevelRange as CSGBox3D
var level_size: Vector3 = level_range.size
var focus_min: Vector3 = get_global_position()
var focus_max: Vector3 = get_global_position() + level_size - Vector3(0, Setting.pixel_size * Setting.grid_pixel_size, Setting.pixel_size * Setting.grid_pixel_size)
grid_block_material.set_shader_parameter("focus_min", focus_min)
grid_block_material.set_shader_parameter("focus_max", focus_max)
func set_focus() -> void:
var level_range: CSGBox3D = $LevelRange as CSGBox3D

@ -74,7 +74,7 @@ func update_global_effect(delta):
func update_camera_pos(delta):
target_pos_lerp(0, delta, 6)
target_pos_lerp(0, delta, 2)
target_pos_lerp(1, delta, 6)
position.x = (target_pos_now.x + shake_offset_x)
position.z = (target_pos_now.y + target_pos_y + offset)
@ -84,7 +84,7 @@ func update_camera_pos(delta):
func target_pos_lerp(index: int, delta: float, delta_scale: float):
var target_pos_real: Vector2 = target_pos
var diff = abs(target_pos_now[index] - target_pos_real[index])
if diff < Setting.pixel_size:
if diff < Setting.pixel_size /2:
target_pos_now[index] = target_pos_real[index]
else:
var weight_min = Setting.pixel_size / 2 / diff

Loading…
Cancel
Save