ui manager
parent
04f4b2514f
commit
ccafce2005
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d04pc2qtxicl2"
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path="res://.godot/imported/pixel.png-8b85563bd6c30c08e41c5f91f621664f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resource/ui/common/pixel.png"
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dest_files=["res://.godot/imported/pixel.png-8b85563bd6c30c08e41c5f91f621664f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=0
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compress/normal_map=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[gd_scene load_steps=2 format=3 uid="uid://0uonhojhfgi"]
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[ext_resource type="Texture2D" uid="uid://d04pc2qtxicl2" path="res://resource/ui/common/pixel.png" id="1_7uu3x"]
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[node name="MenuScreen" type="CanvasLayer"]
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[node name="Background" type="TextureRect" parent="."]
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modulate = Color(0, 0, 0, 0.501961)
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offset_right = 640.0
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offset_bottom = 360.0
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texture = ExtResource("1_7uu3x")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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offset_left = 24.0
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offset_top = 208.0
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offset_right = 114.0
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offset_bottom = 309.0
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[node name="Continue" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Continue"
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[node name="Setting" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Setting"
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[node name="Save&Quit" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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text = "Save&Quit"
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extends Node3D
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class_name UIManager
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@onready var ui_map = {
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"profile" : $ProfileScreen,
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"hud" : $HudScreen,
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"status" : $StatusScreen,
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"menu" : $MenuScreen
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}
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var pause_count = 0
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var ui_stack = []
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func _ready():
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Global.ui_mgr = self
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close_all()
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open("hud")
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func input_action(key:String,is_pressed:bool):
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pass
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func input_dir(key:String,is_pressed:bool):
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pass
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func open(ui_name:String):
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set_ui_visible(ui_name,true)
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func close(ui_name:String):
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set_ui_visible(ui_name,false)
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func close_all():
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for ui_name in ui_map:
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close(ui_name)
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func pause_open(ui_name:String):
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open(ui_name)
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set_pause(true)
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func pause_close(ui_name:String):
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close(ui_name)
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set_pause(false)
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func set_ui_visible(ui_name:String,is_visible:bool):
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if not ui_name in ui_map:
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return
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ui_map[ui_name].visible = is_visible
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func set_pause(is_pause:bool):
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Global.is_control_pause = is_pause
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get_tree().paused = is_pause
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@ -1,4 +1,4 @@
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extends Label
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func _process(delta):
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set_text("FPS %d" % Engine.get_frames_per_second())
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set_text("%d FPS" % Engine.get_frames_per_second())
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