技能编辑流程优化

master
chendian 9 months ago
parent e15af49d4e
commit e0fad9ceb3

@ -0,0 +1,66 @@
@tool
extends EditorPlugin
var selected_skill_file: String
var skill_popup: PopupMenu
var skill_cfg_list: Array[SkillCfg]
var menu_parent: Node
func _enter_tree():
var root: Node = EditorInterface.get_editor_main_screen()
while root.get_parent() != null:
root = root.get_parent()
menu_parent = root.get_child(0).get_child(4).get_child(0).get_child(0).get_child(0)
if menu_parent:
skill_popup = PopupMenu.new()
skill_popup.name = "技能配置"
skill_popup.about_to_popup.connect(skill_popup_about_to_popup)
skill_popup.index_pressed.connect(skill_popup_index_pressed)
menu_parent.add_child(skill_popup)
else:
print("menu_parent is null")
func skill_popup_about_to_popup():
skill_cfg_list.clear()
skill_popup.set_item_count(0)
skill_cfg_list = Util.get_all_skill()
for skill_cfg in skill_cfg_list:
skill_popup.add_item(skill_cfg.get_res_name())
func skill_popup_index_pressed(index: int):
EditorInterface.select_file(skill_cfg_list[index].resource_path)
func _process(delta: float) -> void:
var selected_paths: PackedStringArray = EditorInterface.get_selected_paths()
if len(selected_paths) != 1:
return
var selected_path: String = selected_paths[0]
if selected_skill_file == selected_path:
return
selected_skill_file = selected_path
if not selected_path.ends_with(".tres"):
return
var res := ResourceLoader.load(selected_path)
if not res is SkillCfg:
return
var skill_cfg: SkillCfg = res as SkillCfg
if not skill_cfg.skill_animation:
return
EditorInterface.open_scene_from_path("res://scene/character/character.tscn")
var root: Node = EditorInterface.get_edited_scene_root()
var character_skill: AnimationPlayer = root.find_child("Skill") as AnimationPlayer
EditorInterface.edit_node(character_skill)
var animation_name: String = "animation_library/%s" % Util.get_resource_name(res)
character_skill.current_animation = animation_name
EditorInterface.edit_resource(res)
func _exit_tree():
remove_tool_menu_item("Test")
if skill_popup: skill_popup.queue_free()

@ -0,0 +1,7 @@
[plugin]
name="EditorMenuTools"
description=""
author=""
version=""
script="editor_menu_tools.gd"

@ -54,7 +54,7 @@ import/use_multiple_threads=false
[editor_plugins]
enabled=PackedStringArray("res://addons/MagicaVoxel_Importer_with_Extensions/plugin.cfg", "res://addons/beehave/plugin.cfg", "res://addons/nklbdev.aseprite_importers/plugin.cfg", "res://addons/resources_spreadsheet_view/plugin.cfg")
enabled=PackedStringArray("res://addons/MagicaVoxel_Importer_with_Extensions/plugin.cfg", "res://addons/beehave/plugin.cfg", "res://addons/editor_menu_tools/plugin.cfg", "res://addons/nklbdev.aseprite_importers/plugin.cfg", "res://addons/resources_spreadsheet_view/plugin.cfg")
[file_customization]
@ -98,6 +98,16 @@ MagicaVoxel.With.Extensions.To.MeshLibrary={
"Scale": 0.02,
"SnapToGround": false
}
wavefront_obj={
"force_disable_mesh_compression": false,
"generate_lightmap_uv2": false,
"generate_lightmap_uv2_texel_size": 0.2,
"generate_lods": false,
"generate_shadow_mesh": false,
"generate_tangents": false,
"offset_mesh": Vector3(0, 0, 0),
"scale_mesh": Vector3(1, 1, 1)
}
[input]

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Arc1.obj-72f6d2851521a0f8dc2f3a5efb87bebc.mes
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/ArrowHead.obj-d018373ab15aabcedaf4d0f55b49f1f
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Base1.obj-ab48a045d3a0cc8c34b524a332b3cb40.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Base2.obj-679d3d4248cde509d04ae5473d605f10.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Base3.obj-6e289e4c50fdae06e5574e9dc27dbba2.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Base4.obj-59eb56aefb18d5d3b7f7c544e4fd1b2d.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Beam1.obj-28a5f171375a2011d9eb6d7c7bb78f5b.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Beam2.obj-5ea33043e827f825bce624b0517aaf39.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BigWave.obj-9f8b901275086f74df894b1eaf00ea29.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BigWave2.obj-638bd193a50d879a235bde5125f84251
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BigWave3.obj-3ea82c64035fb0a8698b89f5f619c92b
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Bullet.obj-9855960295337328ad113ec773c26cc9.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Bullet2.obj-8bce95b2c3060a98054b1977824ee35d.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Bullet3.obj-4825423a3d1206b0f50e3497eb5b49e4.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BulletPointy.obj-458a44a49c977dccbec30644c217
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BulletRound.obj-e30c0bd502e9ec777d1d1171440bb
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/BulletVeryLong.obj-14a72516c408898362fd91cbf7
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell100Deg.obj-8b23342591bccff2fa3be314e
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell10Deg.obj-7ac39bc39f6644c96cba83219c
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell180Deg.obj-a22af94420a1463afda151380
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell20Deg.obj-b14a885de24bf30ccd0bc6c4c2
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell25Deg.obj-0f0de98eaa86397f391b1c582b
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell360Deg.obj-7e27224c1edc3be635019789e
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell45Deg.obj-42aa09af72e5a97272c3d553d0
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell60Deg.obj-25528c157891bebde9f9a4febf
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CastSpell75Deg.obj-a210ed9e440e7d2d6fe9ee5c86
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CircularQuad.obj-9c1590997b9a223a12cade3c10d9
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CircularQuad2.obj-1e1f61e1f3192b7b65ae1c10b58
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CircularQuad3.obj-45513e8c7b5e790ef31d800e8d7
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CircularQuad4.obj-26a111b00fcd3e75dd925ff08dc
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CircularQuadTwisted.obj-a1b534e141614f1175785
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Cone1.obj-4b83ae25ab268481078c111f47520968.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Cone2.obj-27b84bc40f3f67da41dfc666e470f143.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Crystal.obj-187e36866b0e25364711d49feb15e64b.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Curve_1.obj-675612b7206516ea2be279330f722662.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Curve_2.obj-dde015a74997e89084e706c37086b59f.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CurvedCone1.obj-05427b8dffa1718531c198e440dc9
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Cylinder.obj-89e92475b3a61b4330be9d13fd57e5df
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/CylinderRay.obj-f2f1eea321c0f338e7511a7441df7
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/HorizontalLoop.obj-b627e55df3445e998c613fcf11
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/MuzzleCone.obj-5d41cc4bed0271e2782ea60b84d96f
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/MuzzlePlanes.obj-983830e3dbb990c957f3b3428a84
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/PilarAura.obj-c122e01dbbcfdb2b18982e4c27d5547
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/QuadRing.obj-020276843b3730f0339c72b5be16fc60
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Ring.obj-bd3046376df295aae3fa207afdb74d20.mes
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Ring1.obj-3b321221b5eb723eb8bfb99b6adb924e.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SciFiShield.obj-47b8412afed50e425c0e492b2981b
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SemiSphere.obj-9e574fb8f4449a4d926921755ef750
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Semisphere2.obj-a8fc5abd460c3232e2a7480476dc0
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash.obj-73032dc81d91cb2c457328406a1af37d.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash2.obj-81f604bcba3fe6dc91e294dac98ea808.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash4.obj-ba36f3cb85d7b7a1afe3c70e2f068ec9.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash5.obj-eb3568de1673c59472f7d5b7560cb2fd.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash6.obj-ccbb4a43edf919e4c78bd3c8c3453b92.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash7.obj-30980432b03e5b80dfae4cb6438a57c1.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Slash8.obj-f8c1c16117095443baaeee44684125bd.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SmokePuffMesh.obj-721d77c9c8929c80f52d03a26a7
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SmokePuffMesh2.obj-c9c426efefdda164523312f9c4
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SmokePuffMesh3.obj-f88de19f1289f6f9c926f48a44
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SmokePuffMesh4.obj-7a2d8ed95daf302af2dd73c98c
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SphereTwisted.obj-0e8a89f8f1a14096e396bea4ed3
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SphereTwisted2.obj-74e00c44c97a767f25228fadb2
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SphereVfx.obj-f445d4bdc51c2cc706d6cc9c59ed63a
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SphereVfx2.obj-114afd7a8c4678b053b9a278b8f14c
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/SphereVfx3.obj-7ef5363fda031351189582ece219f6
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spike.obj-d937a51ce3ec5ab37f3ba438e126593f.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spike1.obj-92471eb679e31caf0ce788395558cd52.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spiral.obj-99b67bd0b1ead0418329d96e5560e0dd.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spiral2.obj-88a27b96553a5dbae5cf0ebbbddffd12.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spiral3.obj-d533d28756648268b70e575c011a0f51.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spiral4.obj-59c55c99e68aebd652b2e284a2d47d4c.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Spiral5.obj-f1aa449cb225571667fb9febc45268dd.
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Swirl1.obj-343f6d99ba86f3975b4271d7b9eccd16.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Swirl2.obj-7dcb757c530d95b36acf6ea325103136.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Swirl3.obj-c673fa6ff161bbcf55334b530d24a4ff.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Swirl4.obj-65b09dedaa01b1ac29c14d285f43e541.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Swirl5.obj-7b1af7891a2832f51f501ee2f086d956.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Tornado1.obj-51e5520604f185cdd5840a73e5aa90cf
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Tornado2.obj-7bdc5ce765fd06cfdee5bc62404bb79d
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Triangle.obj-ef97522fb9de822bbe31f3e7d9865780
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Vertical.obj-2975e5b3a30df7d5b845bf4537c8e2ae
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Vertical2.obj-479454a3a048629f39c6a320a7edc89
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Vertical3.obj-077422161bad5758711aa9f1b5d4393
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Vertical4.obj-9f83078127881037897cdc08fb05b14
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Wave.obj-f519b8edd8632d185042ce34b9a0eed8.mes
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/Wave2.obj-c3e057c55c9ce28de658a0cf4a888c34.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/cone1.obj-f83a1ec44a3b3f721e9e6d641ee6d4a8.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -1,16 +1,3 @@
####
#
# OBJ File Generated by Meshlab
#
####
# Object cone2.obj
#
# Vertices: 293
# Faces: 500
#
####
mtllib ./cone2.obj.mtl
vn -0.999722 0.023591 0.000000
v -0.296306 1.156435 0.000000 0.749020 0.749020 0.749020
vn -0.950797 0.023591 -0.308916
@ -1394,6 +1381,3 @@ f 184/184/184 182/182/182 287/287/287
f 184/184/184 287/287/287 281/281/281
f 186/186/186 184/184/184 281/281/281
f 186/186/186 281/281/281 280/280/280
# 500 faces, 293 coords texture
# End of File

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/cone2.obj-3dab5db263a4d002cf1ce462fedb48b7.me
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/dust.obj-2833e31094acc4e1eba6c31ac0db9ef6.mes
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/grass_triangle.obj-76bd05e9dc226ecbc80738e219
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

@ -16,7 +16,10 @@ dest_files=["res://.godot/imported/slash1.obj-f08c28e52f0b7a534f3823600caaafbb.m
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -33,76 +33,76 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("View:frame")
tracks/2/path = NodePath("Status:break_level")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7]
"values": [0, 3, 4]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Status:break_level")
tracks/3/path = NodePath("Status:skill_move_speed")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 3, 4]
"values": [6.0, 0.0]
}
tracks/4/type = "value"
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Status:skill_move_speed")
tracks/4/enabled = false
tracks/4/path = NodePath("Effect")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [6.0, 0.0]
"times": PackedFloat32Array(0.1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"cast_attack_particle1"
}]
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = false
tracks/5/path = NodePath("Effect")
tracks/5/enabled = true
tracks/5/path = NodePath("Battle")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.1),
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"cast_attack_particle1"
"method": &"stop"
}]
}
tracks/6/type = "method"
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Battle")
tracks/6/enabled = false
tracks/6/path = NodePath("Status:is_speed_y_freeze")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"stop"
}]
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = false
tracks/7/path = NodePath("Status:is_speed_y_freeze")
tracks/7/enabled = true
tracks/7/path = NodePath("View:frame")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [true, false]
"values": [0, 1, 2, 3, 4, 5, 6, 7]
}

@ -33,76 +33,76 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("View:frame")
tracks/2/path = NodePath("Status:break_level")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"times": PackedFloat32Array(0, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7]
"values": [0, 3, 4]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Status:break_level")
tracks/3/path = NodePath("Status:skill_move_speed")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PackedFloat32Array(-0.1, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 3, 4]
"values": [6.0, 0.0]
}
tracks/4/type = "value"
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Status:skill_move_speed")
tracks/4/enabled = false
tracks/4/path = NodePath("Effect")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(-0.1, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [6.0, 0.0]
"times": PackedFloat32Array(0.1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"cast_attack_particle1"
}]
}
tracks/5/type = "method"
tracks/5/imported = false
tracks/5/enabled = false
tracks/5/path = NodePath("Effect")
tracks/5/enabled = true
tracks/5/path = NodePath("Battle")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.1),
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"cast_attack_particle1"
"method": &"stop"
}]
}
tracks/6/type = "method"
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("Battle")
tracks/6/enabled = false
tracks/6/path = NodePath("Status:is_speed_y_freeze")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"stop"
}]
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = false
tracks/7/path = NodePath("Status:is_speed_y_freeze")
tracks/7/enabled = true
tracks/7/path = NodePath("View:frame")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [true, false]
"values": [0, 1, 2, 3, 4, 5, 6, 7]
}

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