击落反弹
parent
dd257a1ef0
commit
ee74c578e2
@ -1,14 +1,16 @@
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://r7fg0y1bf815"]
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[gd_resource type="Resource" script_class="AttackCfg" load_steps=2 format=3 uid="uid://bnqnw10v7kude"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_csh3t"]
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[ext_resource type="Script" path="res://script/config/attack_cfg.gd" id="1_fl1sp"]
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[resource]
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script = ExtResource("1_csh3t")
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script = ExtResource("1_fl1sp")
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damage_rate = 1.0
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break_level = 0
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hit_back_speed = 4.0
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hit_back_duration = 0.05
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hit_up_speed = 4.0
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hit_up_speed = -4.0
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hit_up_duration = 0.05
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pause_time = 0.1
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is_floating = true
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is_hit_down = true
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is_rebound = false
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@ -1,13 +1,10 @@
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extends Node3D
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@export var player:CharacterCfg
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@export var test_monster:CharacterCfg
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@onready var character_manager = (%CharacterManager as CharacterManager)
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func _ready():
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character_manager.create_character(player,Enum.ETeam.Player,Vector3(0,1,0))
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character_manager.create_character(test_monster,Enum.ETeam.Monster,Vector3(0.5,1,0))
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character_manager.create_character(ResourceManager.cfg_character_player,Enum.ETeam.Player,Vector3(0,1,0))
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character_manager.create_character(ResourceManager.cfg_character_monster_test,Enum.ETeam.Monster,Vector3(0.5,1,0))
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func _process(delta):
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pass
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@ -1,8 +1,15 @@
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extends Node3D
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#scene
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#==scene==
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var scene_player = load("res://scene/character/player.tscn")
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var scene_monster = load("res://scene/character/monster.tscn")
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#material
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var character_material = load("res://render/material/character.tres")
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#==material==
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var material_character = load("res://render/material/character.tres")
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#==config==
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#character
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var cfg_character_player = load("res://config/character/hero01.tres")
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var cfg_character_monster_test = load("res://config/character/monster02.tres")
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#attack
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var cfg_attack_rebound = load("res://config/attack/rebound.tres")
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