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@ -37,7 +37,7 @@ tracks/2/path = NodePath("Status:break_level")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.6),
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"times": PackedFloat32Array(0, 0.2, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [0, 3, 4]
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@ -49,7 +49,7 @@ tracks/3/path = NodePath("Status:speed_up_rate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.1, 0.2),
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [-0.5, -1.0]
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@ -61,7 +61,7 @@ tracks/4/path = NodePath("Status:skill_move_speed")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [2.0, 0.0]
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@ -73,7 +73,7 @@ tracks/5/path = NodePath("Battle")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0.2),
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"times": PackedFloat32Array(0.1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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@ -87,7 +87,7 @@ tracks/6/path = NodePath("Effect")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0.1),
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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