[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cpd0la68rjgvc"] [ext_resource type="Shader" uid="uid://bai13s4b14pfi" path="res://render/shader/level_fog.gdshader" id="1_ea60d"] [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_ea60d"] [resource] shader = ExtResource("1_ea60d") shader_parameter/density = 0.05 shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/emission = Color(1, 1, 1, 1) shader_parameter/height_falloff = 0.0 shader_parameter/edge_fade = 0.0 shader_parameter/density_texture = SubResource("NoiseTexture3D_ea60d")