[gd_resource type="RibbonTrailMesh" load_steps=4 format=3 uid="uid://drx1hgf5acgv7"] [ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="1_qg5p2"] [ext_resource type="Texture2D" uid="uid://d2tcm2g7sh1ne" path="res://render/texture/particle/gradient/gradient3.png" id="2_2vqgl"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cvevy"] render_priority = 0 shader = ExtResource("1_qg5p2") shader_parameter/tex_gradient = ExtResource("2_2vqgl") [resource] material = SubResource("ShaderMaterial_cvevy") size = 0.1