extends Control @onready var animation: AnimationPlayer = $AnimationPlayer as AnimationPlayer @onready var lock: Sprite2D = $Lock as Sprite2D @onready var camera: CameraManager = Global.camera_mgr var target: Character func _ready(): visible = false animation.play("rotate") func _process(delta): if target: position = camera.get_screen_pos(target.ui_pos_center()) func on_target_changed(target_id: int): target = Global.character_mgr.get_character(target_id) visible = target != null func on_is_lock_changed(is_lock: bool): lock.frame = 0 if is_lock else 1 var scale_value: float = 1.0 if is_lock else 1.2 lock.scale.x = scale_value lock.scale.y = scale_value