extends TextureRect class_name MpItemSub @onready var mp_icon: Texture2D = preload("res://resource/ui/hud/player_status_mp.png") as Texture2D @onready var mp_icon_empty: Texture2D = preload("res://resource/ui/hud/player_status_mp_empty.png") as Texture2D func set_active(is_active: bool): texture = mp_icon if is_active else mp_icon_empty