[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://0nysxqwoq5tj"] [ext_resource type="Resource" uid="uid://dr70nrjjk754r" path="res://config/attack/blunt_mid_hit_down_forward.tres" id="1_w8lg4"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_2gnst"] [ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="3_ghxjs"] [ext_resource type="Animation" uid="uid://dfe8krunqdf3m" path="res://resource/skill_animation/hero01_fist_air_attack03.tres" id="4_y802t"] [ext_resource type="SpriteFrames" uid="uid://bhsotj76tuovy" path="res://resource/animation/character/hero01_fist_attack.aseprite" id="5_pslv2"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_t7m8t"] [resource] script = ExtResource("3_ghxjs") weapon = ExtResource("6_t7m8t") action = "attack_light" name = "" skill_animation = ExtResource("4_y802t") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_w8lg4") attack1_box = ExtResource("2_2gnst") attack1_with_pause_frame = true attack1_with_stop = true attack2_with_pause_frame = false attack2_with_stop = false stance_from = 12 stance_to = 13 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false sprite_frames = ExtResource("5_pslv2") animation_name = "fist_air_attack03"