extends Control class_name HitText @onready var animation: AnimationPlayer = %AnimationPlayer as AnimationPlayer @onready var label: Label = %Label as Label var damage_cache: float var is_close: bool func show_hit_damage(damage: float): if is_close: print("正在使用已关闭的hit_text") is_close = true damage_cache += damage label.text = "%d" % damage_cache animation.seek(0) # animation.play("stage1") animation.play("stage2_%d" % randi_range(1, 4)) func show_hit_text(text_set: String): if is_close: print("正在使用已关闭的hit_text") is_close = true label.text = text_set animation.play("stage3") func _on_animation_player_animation_finished(anim_name): match anim_name: "stage1": is_close = true animation.play("stage2_%d" % randi_range(1, 4)) "stage2_1", "stage2_2", "stage2_3", "stage2_4": queue_free() "stage3": queue_free()