extends Node3D @onready var character = (get_owner() as Character) func _process(delta): if Global.is_level_loading: return if Global.is_level_loading_contorl: return MetSys.set_player_position(character.pos2D()) func lock(is_lock:bool): var has_target = status.target != 0 if is_lock: var enemy_list = Global.character_mgr.get_enemy_list(character.id()) if enemy_list else: status.set_status("target",0)