[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b3mpocbc8svx2"] [ext_resource type="Shader" path="res://render/shader/fragment.gdshader" id="1_hr2a5"] [ext_resource type="Texture2D" uid="uid://bcrr12gbos636" path="res://render/texture/particle/shape/fragment1.png" id="2_r0lv7"] [resource] render_priority = 0 shader = ExtResource("1_hr2a5") shader_parameter/is_shine = null shader_parameter/tex_main = ExtResource("2_r0lv7")