[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cx6p4882iubaf"] [ext_resource type="Shader" path="res://render/shader/fragment.gdshader" id="1_0msmq"] [ext_resource type="Texture2D" uid="uid://bcrr12gbos636" path="res://render/texture/particle/shape/fragment1.png" id="2_stxp5"] [resource] render_priority = 0 shader = ExtResource("1_0msmq") shader_parameter/is_shine = true shader_parameter/tex_main = ExtResource("2_stxp5")