[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cn575sh80pqxk"] [ext_resource type="Shader" uid="uid://xk1b514pohnb" path="res://render/shader/level_grid_water.gdshader" id="1_bicx1"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="2_a8f7n"] [resource] render_priority = 0 shader = ExtResource("1_bicx1") shader_parameter/absorption_color = Color(1, 0.35, 0, 1) shader_parameter/fresnel_radius = 2.0 shader_parameter/fresnel_color = Color(0.399448, 0.529015, 0.668499, 1) shader_parameter/roughness = 0.15 shader_parameter/specular = 0.1 shader_parameter/depth_distance = 25.0 shader_parameter/beers_law = 2.0 shader_parameter/displacement_strength = 0.0 shader_parameter/displacement_scroll_speed = 0.1 shader_parameter/displacement_scroll_offset = Vector2(-0.2, 0.3) shader_parameter/displacement_scale_offset = 0.5 shader_parameter/displacement_scale = Vector2(0.04, 0.04) shader_parameter/edge_thickness = 0.08 shader_parameter/edge_speed = 0.35 shader_parameter/edge_noise_scale = Vector2(0.4, 0.4) shader_parameter/influence_size = 1.0 shader_parameter/player_wave_frequenzy = 10.0 shader_parameter/player_wave_speed = 5.0 shader_parameter/caustic_size = 2.0 shader_parameter/caustic_range = 40.0 shader_parameter/caustic_strength = 0.08 shader_parameter/ssr_mix_strength = 0.2 shader_parameter/ssr_travel = 100.0 shader_parameter/ssr_resolution_near = 0.1 shader_parameter/ssr_resolution_far = 2.0 shader_parameter/ssr_tolerance = 1.0 shader_parameter/refraction_strength = 0.01 shader_parameter/normal_map_strength = 0.5 shader_parameter/scroll_speed = 0.03 shader_parameter/scroll_offset = Vector2(0.1, 0.1) shader_parameter/scale_offset = 0.5 shader_parameter/normal_map_scale = Vector2(0.7, 0.7) shader_parameter/normal_map = ExtResource("2_a8f7n") shader_parameter/wind_intensity = 2.0 shader_parameter/wind_direction = Vector3(1, 0, 0) shader_parameter/player_position = null