extends LevelActive class_name LevelActivePlatLift var original_position_y: float func on_init() -> void: original_position_y = position.y func on_set_open(is_open_set: bool) -> void: pass func on_process_open(rate: float) -> void: var offset_y = rate * 2.56 position.y = original_position_y + offset_y for character in character_list: character.emit_pos_changed()