extends Node3D @export var player:CharacterCfg @export var test_monster:CharacterCfg @onready var character_manager = (%CharacterManager as CharacterManager) func _ready(): character_manager.create_character(player,Enum.ETeam.Player,Vector3(0,1,0)) character_manager.create_character(test_monster,Enum.ETeam.Monster,Vector3(0.5,1,0)) func _process(delta): pass