[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://dubkkji6sm8on"] [sub_resource type="Gradient" id="Gradient_fjosh"] offsets = PackedFloat32Array(0, 0.0894942, 0.684825, 1) colors = PackedColorArray(0.278431, 0.65098, 1, 0, 0.278431, 0.65098, 1, 1, 0.278431, 0.65098, 1, 0.941176, 0.278431, 0.65098, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_cypke"] gradient = SubResource("Gradient_fjosh") [resource] particle_flag_rotate_y = true angle_min = 180.0 angle_max = 180.0 direction = Vector3(0, 1, 0) spread = 0.0 angular_velocity_min = -720.0 angular_velocity_max = -720.0 gravity = Vector3(0, 0, 0) tangential_accel_min = -100.0 scale_min = 0.25 scale_max = 0.25 color_ramp = SubResource("GradientTexture1D_cypke")