[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://cu73c3osx40k2"] [ext_resource type="Resource" uid="uid://dfjtcdh13vohe" path="res://config/attack/blunt_mid_hit_up_back.tres" id="1_dw1kj"] [ext_resource type="Resource" uid="uid://dq3pnbyfx4irr" path="res://config/attack_box/circle_foot.tres" id="2_bmi1a"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="5_j7ual"] [ext_resource type="Animation" uid="uid://b73xq7qwltbo2" path="res://resource/skill_animation/hero01_fist_air_skill02.tres" id="6_le53b"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="7_cmht3"] [ext_resource type="SpriteFrames" uid="uid://cajgs8smbkjan" path="res://resource/animation/character/hero01_fist_skill01.aseprite" id="7_kay3f"] [resource] script = ExtResource("5_j7ual") weapon = ExtResource("7_cmht3") action = "attack_light" name = "" skill_animation = ExtResource("6_le53b") range = 0.0 free_lock = false ignore_push = true attack1 = ExtResource("1_dw1kj") attack1_box = ExtResource("2_bmi1a") stance_from = 14 stance_to = 10 break_level = 3 is_charging = false mp_cost = 0 warn_type = 0 refresh_animation = false sprite_frames = ExtResource("7_kay3f") animation_name = "fist_air_skill02"