[gd_resource type="RibbonTrailMesh" load_steps=4 format=3 uid="uid://bs5hlmt5xvqfd"] [ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="1_mjqg8"] [ext_resource type="Texture2D" uid="uid://4cxxxxdbbugc" path="res://render/texture/particle/gradient/gradient1.png" id="2_juhic"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_bnn4j"] render_priority = 0 shader = ExtResource("1_mjqg8") shader_parameter/tex_gradient = ExtResource("2_juhic") [resource] material = SubResource("ShaderMaterial_bnn4j") size = 0.02 section_segments = 4