[gd_resource type="Resource" script_class="SkillPlayerCfg" load_steps=5 format=3 uid="uid://cyqiiar75vf87"] [ext_resource type="Script" path="res://script/config/player_skill_cfg.gd" id="1_yamsl"] [ext_resource type="Animation" uid="uid://cwm116apu63n1" path="res://resource/skill_animation/hero01_long_flash.tres" id="2_bdxlh"] [ext_resource type="SpriteFrames" uid="uid://dhfqj1dxldqao" path="res://resource/animation/character/hero01_long_skill01.aseprite" id="2_uof6p"] [ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="4_xft4c"] [resource] script = ExtResource("1_yamsl") weapon = ExtResource("4_xft4c") stance_from = 100 stance_to = 0 break_level = 1 action = "flash" name = "" skill_animation = ExtResource("2_bdxlh") attack_list = Array[Resource("res://script/config/attack_cfg.gd")]([]) sub_character_list = Array[Resource("res://script/config/character_cfg.gd")]([]) free_lock = true refresh_animation = false sprite_frames = ExtResource("2_uof6p") animation_name = "long_flash"