[gd_scene load_steps=11 format=3 uid="uid://b2h4pcmlii7dg"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_fx8ev"] [ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_a0jwb"] [ext_resource type="Material" uid="uid://dubkkji6sm8on" path="res://render/process_material/slash_normal.tres" id="2_eq67i"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_fvsr3"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="3_idjnm"] [ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_wvohg"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_ymh7m"] [ext_resource type="Shader" path="res://render/shader/effect_skew1.gdshader" id="8_gng47"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_a0jwb") shader_parameter/tex_main = ExtResource("3_fvsr3") shader_parameter/tex_noise = ExtResource("5_ymh7m") shader_parameter/tex_mask = ExtResource("4_wvohg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ntvqm"] render_priority = 0 shader = ExtResource("8_gng47") shader_parameter/distortionView = 0.03 shader_parameter/speedView = 0.5 shader_parameter/noise = ExtResource("3_fvsr3") shader_parameter/tex_mask = ExtResource("4_wvohg") [node name="Particle" type="Node3D"] script = ExtResource("1_fx8ev") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.8 fixed_fps = 60 local_coords = true process_material = ExtResource("2_eq67i") draw_pass_1 = ExtResource("3_idjnm") [node name="Skew1" type="GPUParticles3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_ntvqm") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.8 fixed_fps = 60 local_coords = true process_material = ExtResource("2_eq67i") draw_pass_1 = ExtResource("3_idjnm")