[gd_scene load_steps=3 format=3 uid="uid://b1kdn2586jbdn"] [ext_resource type="PackedScene" uid="uid://do7abukgd54js" path="res://addons/MetroidvaniaSystem/Nodes/RoomInstance.tscn" id="1_wnjhu"] [ext_resource type="MeshLibrary" uid="uid://bhmla7vrwht8d" path="res://resource/mesh_library/mesh_library.tres" id="2_qax75"] [node name="Level" type="Node3D"] [node name="RoomInstance" parent="." instance=ExtResource("1_wnjhu")] [node name="Light" type="Node3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Light"] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) shadow_enabled = true shadow_transmittance_bias = -16.0 shadow_opacity = 0.5 shadow_blur = 0.0 [node name="Ground" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.8, -1, 3.52) use_collision = true size = Vector3(25.6, 2, 7.04) [node name="GridMap" type="GridMap" parent="."] mesh_library = ExtResource("2_qax75") cell_size = Vector3(0.64, 0.64, 0.64) data = { "cells": PackedInt32Array(12, 10, 16, 11, 10, 16, 5, 10, 16, 4, 10, 16, 3, 10, 16, 0, 65535, 16, 1, 65535, 16, 2, 65535, 16, 3, 65535, 16, 4, 65535, 16, 5, 65535, 16, 6, 65535, 16, 7, 65535, 16, 8, 65535, 16, 9, 65535, 16, 12, 65535, 16, 13, 65535, 16, 14, 65535, 16, 15, 65535, 16, 16, 65535, 16, 17, 65535, 16, 18, 65535, 16, 19, 65535, 16, 10, 65535, 16, 11, 65535, 16, 20, 65535, 16, 21, 65535, 16, 22, 65535, 16, 23, 65535, 16, 24, 65535, 16, 25, 65535, 16, 26, 65535, 16, 27, 65535, 16, 28, 65535, 16, 29, 65535, 16, 30, 65535, 16, 31, 65535, 16, 32, 65535, 16, 33, 65535, 16, 34, 65535, 16, 35, 65535, 16, 36, 65535, 16, 37, 65535, 16, 38, 65535, 16, 39, 65535, 16, 39, 0, 16, 39, 1, 16, 39, 2, 16, 39, 3, 16, 39, 7, 16, 39, 8, 16, 39, 9, 16, 39, 10, 16, 38, 10, 16, 37, 10, 16, 36, 10, 16, 35, 10, 16, 34, 10, 16, 33, 10, 16, 32, 10, 16, 30, 10, 16, 29, 10, 16, 27, 10, 16, 26, 10, 16, 24, 10, 16, 39, 6, 16, 0, 10, 16, 1, 10, 16, 2, 10, 16, 13, 10, 16, 14, 10, 16, 15, 10, 16, 16, 10, 16, 17, 10, 16, 18, 10, 16, 19, 10, 16, 20, 10, 16, 21, 10, 16, 22, 10, 16, 23, 10, 16, 25, 10, 16, 28, 10, 16, 31, 10, 16, 6, 10, 16, 7, 10, 16, 8, 10, 16, 9, 10, 16, 10, 10, 16) } metadata/_editor_floor_ = Vector3(0, 0, 0)