[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://ddao8mcrle2f8"] [ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_ky7rf"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_f0wco"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_w4gtt"] [ext_resource type="Animation" uid="uid://cpjdw0tugv0rc" path="res://resource/skill_animation/hero01_fist_skill_charging.tres" id="4_od8hj"] [ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="5_vubp6"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_g4asv"] [resource] script = ExtResource("3_w4gtt") weapon = ExtResource("6_g4asv") action = "attack_heavy" name = "" skill_animation = ExtResource("4_od8hj") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_ky7rf") attack1_box = ExtResource("2_f0wco") stance_from = 0 stance_to = 20 break_level = 3 is_charging = true mp_cost = 0 refresh_animation = false sprite_frames = ExtResource("5_vubp6") animation_name = "fist_skill_charging"