[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://dluhxw6id315f"] [ext_resource type="Resource" uid="uid://c87w2x5qfqdns" path="res://config/attack/blunt_normal_hit_back.tres" id="1_58od0"] [ext_resource type="Resource" uid="uid://dja8jwx16njmf" path="res://config/attack_box/box_small.tres" id="2_g13qo"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_2ac48"] [ext_resource type="Animation" uid="uid://b0a1nnw2e13sg" path="res://resource/skill_animation/hero01_fist_skill_charging01.tres" id="4_5jjbu"] [ext_resource type="SpriteFrames" uid="uid://bvnjq6vtioip" path="res://resource/animation/character/hero01_fist_skill02.aseprite" id="5_dqml8"] [ext_resource type="Resource" uid="uid://c6alg8pmqfdxm" path="res://config/weapon/fist.tres" id="6_cdc0k"] [resource] script = ExtResource("3_2ac48") weapon = ExtResource("6_cdc0k") action = "none" name = "" skill_animation = ExtResource("4_5jjbu") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_58od0") attack1_box = ExtResource("2_g13qo") stance_from = 99 stance_to = 2 break_level = 3 is_charging = false mp_cost = 0 refresh_animation = false sprite_frames = ExtResource("5_dqml8") animation_name = "fist_skill_charging01"