[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://ddc14ei2mwen6"] [ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_4lnv2"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_sl4n4"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_gsnqk"] [ext_resource type="Animation" uid="uid://bkre61dn64j2f" path="res://resource/skill_animation/hero01_short_attack01.tres" id="4_f30l7"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_8vcrr"] [ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_fxdqr"] [resource] script = ExtResource("3_gsnqk") weapon = ExtResource("6_fxdqr") action = "attack_light" name = "" skill_animation = ExtResource("4_f30l7") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_4lnv2") attack1_box = ExtResource("2_sl4n4") stance_from = 0 stance_to = 1 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false sprite_frames = ExtResource("5_8vcrr") animation_name = "short_attack01"