[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://d2pyl8sqnljtw"] [ext_resource type="Resource" uid="uid://dib6g7t6p5ac2" path="res://config/attack/blunt_normal_hit.tres" id="1_hnewa"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_j6y4b"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_8ixmd"] [ext_resource type="Animation" uid="uid://xfuwfwtw4cna" path="res://resource/skill_animation/hero01_short_attack02.tres" id="4_mepfm"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_dxfya"] [ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_e44nf"] [resource] script = ExtResource("3_8ixmd") weapon = ExtResource("6_e44nf") action = "attack_light" name = "" skill_animation = ExtResource("4_mepfm") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_hnewa") attack1_box = ExtResource("2_j6y4b") stance_from = 1 stance_to = 2 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false sprite_frames = ExtResource("5_dxfya") animation_name = "short_attack02"