[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=7 format=3 uid="uid://dxj5ekoi7cd7m"] [ext_resource type="Resource" uid="uid://c87w2x5qfqdns" path="res://config/attack/blunt_normal_hit_back.tres" id="1_afi2j"] [ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_jmcul"] [ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="3_8rsme"] [ext_resource type="Animation" uid="uid://bdyjvq185tdk6" path="res://resource/skill_animation/hero01_short_attack03.tres" id="4_7ws6s"] [ext_resource type="SpriteFrames" uid="uid://cndpnxtdh37ii" path="res://resource/animation/character/hero01_short_attack.aseprite" id="5_40215"] [ext_resource type="Resource" uid="uid://pnhii1a83axg" path="res://config/weapon/short.tres" id="6_pclwt"] [resource] script = ExtResource("3_8rsme") weapon = ExtResource("6_pclwt") action = "attack_light" name = "" skill_animation = ExtResource("4_7ws6s") range = 0.0 free_lock = false ignore_push = false attack1 = ExtResource("1_afi2j") attack1_box = ExtResource("2_jmcul") attack2 = ExtResource("1_afi2j") attack2_box = ExtResource("2_jmcul") stance_from = 2 stance_to = 3 break_level = 3 is_charging = false mp_cost = 0 mp_sub_cost = false warn_type = 0 with_stop = false is_lock_x = true refresh_animation = false sprite_frames = ExtResource("5_40215") animation_name = "short_attack03"