[gd_scene load_steps=13 format=3 uid="uid://cohy1qv35n57q"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2o8k8"] [ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_f3m3g"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_paeu0"] [ext_resource type="Texture2D" uid="uid://dg6i5l05y3vww" path="res://render/texture/particle/gradient/gradient2.png" id="3_yyp7i"] [ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="4_btc32"] [ext_resource type="Texture2D" uid="uid://ddc5njefy6xar" path="res://render/texture/particle/mask/mask10.png" id="5_5jy74"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_yf7h5"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="7_tkeme"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_4ha5x"] render_priority = 0 shader = ExtResource("2_f3m3g") shader_parameter/tex_main = ExtResource("3_paeu0") shader_parameter/tex_noise = ExtResource("5_yf7h5") shader_parameter/tex_mask = ExtResource("5_5jy74") shader_parameter/tex_mask2 = ExtResource("4_btc32") shader_parameter/tex_gradient = ExtResource("3_yyp7i") [sub_resource type="Curve" id="Curve_8eifw"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.861607, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_l34bo"] curve = SubResource("Curve_8eifw") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8dlyh"] particle_flag_rotate_y = true angle_min = 180.0 angle_max = 180.0 angular_velocity_min = -480.0 angular_velocity_max = -480.0 gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_l34bo") [node name="Particle" type="Node3D"] script = ExtResource("1_2o8k8") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_4ha5x") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 2.0 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_8dlyh") draw_pass_1 = ExtResource("7_tkeme")