[gd_scene load_steps=15 format=3 uid="uid://bu0vk6abce0fj"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_h2hit"] [ext_resource type="Shader" path="res://render/shader/particle_ground.gdshader" id="2_v1l0o"] [ext_resource type="Texture2D" uid="uid://usaih3es2tch" path="res://render/texture/particle/shape/glow2.png" id="3_281h4"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="4_d7ox8"] [ext_resource type="RibbonTrailMesh" uid="uid://drx1hgf5acgv7" path="res://render/trail_mesh/air_dust.tres" id="5_8nem7"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_nb7oe"] render_priority = 0 shader = ExtResource("2_v1l0o") shader_parameter/tex_main = ExtResource("3_281h4") [sub_resource type="Curve" id="Curve_sxidt"] _data = [Vector2(0, 0.200365), 0.0, -0.200365, 0, 1, Vector2(1, 0), -0.200365, 0.0, 1, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_thdgw"] curve = SubResource("Curve_sxidt") [sub_resource type="Curve" id="Curve_g150d"] max_value = 2.0 _data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_lsn3k"] curve = SubResource("Curve_g150d") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_djoua"] particle_flag_disable_z = true gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_lsn3k") alpha_curve = SubResource("CurveTexture_thdgw") [sub_resource type="Curve" id="Curve_bu5y6"] _data = [Vector2(0, 0.509135), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_mm1go"] curve = SubResource("Curve_bu5y6") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ok5d1"] emission_shape = 1 emission_sphere_radius = 0.4 spread = 180.0 initial_velocity_min = 0.1 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.2 scale_max = 0.2 alpha_curve = SubResource("CurveTexture_mm1go") turbulence_noise_strength = 0.1 [node name="Particle" type="Node3D"] script = ExtResource("1_h2hit") is_ground = true [node name="Shockwave" type="GPUParticles3D" parent="."] transform = Transform3D(0.15, 0, 0, 0, -6.55671e-09, 0.15, 0, -0.15, -6.55671e-09, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_nb7oe") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.15 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_djoua") draw_pass_1 = ExtResource("4_d7ox8") [node name="Flare2" type="GPUParticles3D" parent="."] emitting = false amount = 10 one_shot = true explosiveness = 1.0 trail_enabled = true trail_lifetime = 0.1 process_material = SubResource("ParticleProcessMaterial_ok5d1") draw_pass_1 = ExtResource("5_8nem7")