[gd_scene load_steps=20 format=3 uid="uid://b2h4pcmlii7dg"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_fx8ev"] [ext_resource type="Shader" path="res://render/shader/effect_slash.gdshader" id="2_a0jwb"] [ext_resource type="Texture2D" uid="uid://4cxxxxdbbugc" path="res://render/texture/particle/gradient/gradient1.png" id="3_16hna"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="3_fvsr3"] [ext_resource type="ArrayMesh" uid="uid://dq207a0waxk0j" path="res://render/mesh/slash1.obj" id="3_idjnm"] [ext_resource type="Texture2D" uid="uid://csjm7d1tg6b50" path="res://render/texture/particle/mask/mask6.png" id="4_wvohg"] [ext_resource type="Texture2D" uid="uid://c1e2fcr0nucku" path="res://render/texture/particle/mask/mask9.png" id="5_n15k1"] [ext_resource type="Texture2D" uid="uid://dd3e7ol8qa5eq" path="res://render/texture/particle/noise/noise2.png" id="5_ymh7m"] [ext_resource type="Shader" path="res://render/shader/trail.gdshader" id="9_fhgek"] [ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow.png" id="10_c06si"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_a0jwb") shader_parameter/tex_main = ExtResource("3_fvsr3") shader_parameter/tex_noise = ExtResource("5_ymh7m") shader_parameter/tex_mask = ExtResource("4_wvohg") shader_parameter/tex_mask2 = ExtResource("5_n15k1") shader_parameter/tex_gradient = ExtResource("3_16hna") [sub_resource type="Curve" id="Curve_7oqkb"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.370536, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_fa6y5"] curve = SubResource("Curve_7oqkb") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m0ar0"] particle_flag_rotate_y = true angle_min = 180.0 angle_max = 180.0 angular_velocity_min = -720.0 angular_velocity_max = -720.0 gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_fa6y5") [sub_resource type="Curve" id="Curve_a8a1y"] _data = [Vector2(0, 0.538462), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_wpjie"] curve = SubResource("Curve_a8a1y") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_emv2p"] emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 0.0 emission_ring_radius = 1.0 emission_ring_inner_radius = 0.9 direction = Vector3(0, 1, 1) radial_velocity_min = 3.99998 radial_velocity_max = 3.99998 gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_wpjie") [sub_resource type="ShaderMaterial" id="ShaderMaterial_hrjt4"] render_priority = 0 shader = ExtResource("9_fhgek") shader_parameter/tex_main = ExtResource("10_c06si") shader_parameter/tex_gradient = ExtResource("3_16hna") [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_owxke"] material = SubResource("ShaderMaterial_hrjt4") size = 0.1 [node name="Particle" type="Node3D"] script = ExtResource("1_fx8ev") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.8 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_m0ar0") draw_pass_1 = ExtResource("3_idjnm") [node name="Flare" type="GPUParticles3D" parent="."] emitting = false amount = 10 lifetime = 0.2 one_shot = true explosiveness = 1.0 local_coords = true trail_enabled = true trail_lifetime = 0.1 process_material = SubResource("ParticleProcessMaterial_emv2p") draw_pass_1 = SubResource("RibbonTrailMesh_owxke")