[gd_scene load_steps=6 format=3 uid="uid://ceblxqdmgyu0j"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_bgrcd"] [ext_resource type="Shader" path="res://render/shader/effect_debug.gdshader" id="2_xpi14"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_hupcc"] render_priority = 0 shader = ExtResource("2_xpi14") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f5m0v"] particle_flag_rotate_y = true angle_min = 90.0 angle_max = 90.0 gravity = Vector3(0, 0, 0) color = Color(1, 0, 0, 1) [sub_resource type="BoxMesh" id="BoxMesh_mq65o"] [node name="Particle" type="Node3D"] script = ExtResource("1_bgrcd") [node name="Dash" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_hupcc") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.25 one_shot = true speed_scale = 1.5 fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_f5m0v") draw_pass_1 = SubResource("BoxMesh_mq65o")