[gd_scene load_steps=15 format=3 uid="uid://pyxtmwjjo8ch"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_dowcy"] [ext_resource type="Shader" path="res://render/shader/effect_slash_down.gdshader" id="2_teaun"] [ext_resource type="Texture2D" uid="uid://4cxxxxdbbugc" path="res://render/texture/particle/gradient/gradient1.png" id="3_xsyva"] [ext_resource type="Texture2D" uid="uid://c4byf37he3mjt" path="res://render/texture/particle/noise/noise1.png" id="4_u6mi0"] [ext_resource type="Texture2D" uid="uid://l5qeh3owctpm" path="res://render/texture/particle/mask/mask15.png" id="5_tixsx"] [ext_resource type="Texture2D" uid="uid://dyp1l3nr6d5rw" path="res://render/texture/particle/noise/noise3.png" id="6_7ciuu"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_p360k"] render_priority = 0 shader = ExtResource("2_teaun") shader_parameter/tex_main = ExtResource("4_u6mi0") shader_parameter/tex_noise = ExtResource("6_7ciuu") shader_parameter/tex_mask = ExtResource("5_tixsx") shader_parameter/tex_gradient = ExtResource("3_xsyva") [sub_resource type="Curve" id="Curve_xmsit"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_wne1a"] curve = SubResource("Curve_xmsit") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_271si"] particle_flag_rotate_y = true gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_wne1a") [sub_resource type="QuadMesh" id="QuadMesh_51c64"] [sub_resource type="Curve" id="Curve_3srtk"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0] point_count = 3 metadata/_snap_enabled = true [sub_resource type="CurveTexture" id="CurveTexture_jfsis"] curve = SubResource("Curve_3srtk") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vvgtf"] particle_flag_rotate_y = true gravity = Vector3(0, 0, 0) alpha_curve = SubResource("CurveTexture_jfsis") [node name="Particle" type="Node3D"] script = ExtResource("1_dowcy") [node name="Slash" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 2, 0, 0, 0, 1, 0.8, 0.5, 0) layers = 512 material_override = SubResource("ShaderMaterial_p360k") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.2 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_271si") draw_pass_1 = SubResource("QuadMesh_51c64") [node name="Slash2" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.5, 0, 0, 0, 1, 0.8, 0, 0) layers = 512 material_override = SubResource("ShaderMaterial_p360k") cast_shadow = 0 gi_mode = 0 emitting = false amount = 1 lifetime = 0.2 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_vvgtf") draw_pass_1 = SubResource("QuadMesh_51c64")