[gd_scene load_steps=6 format=3 uid="uid://ccxyyunj4ohqt"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_6r6qw"] [ext_resource type="Texture2D" uid="uid://dhq41finyfgpk" path="res://render/texture/decal/blood.png" id="2_op8c3"] [ext_resource type="Script" path="res://script/effect/particle_decal.gd" id="3_yeg2u"] [sub_resource type="Gradient" id="Gradient_lwltf"] offsets = PackedFloat32Array(0, 0.641834, 1) colors = PackedColorArray(0, 0, 0, 0.701961, 0, 0, 0, 0.629552, 0, 0, 0, 0) [sub_resource type="Curve" id="Curve_w5jkx"] max_value = 0.6 _data = [Vector2(0, 0.31259), 0.0, 0.953112, 0, 0, Vector2(0.0795756, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.6), 0.0, 0.0, 0, 0] point_count = 3 [node name="Particle" type="Node3D"] script = ExtResource("1_6r6qw") [node name="DecalBlood" type="Decal" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) size = Vector3(1.5, 1.5, 1.5) texture_albedo = ExtResource("2_op8c3") modulate = Color(0, 0, 0, 1) normal_fade = 0.999 upper_fade = 21.3037 cull_mask = 1 script = ExtResource("3_yeg2u") lifetime = 3.0 gradient = SubResource("Gradient_lwltf") scale_curve = SubResource("Curve_w5jkx") size_random = 0.8