[gd_scene load_steps=18 format=3 uid="uid://da67pfya6g2w7"] [ext_resource type="Script" path="res://script/effect/particle.gd" id="1_toftt"] [ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_gnmdc"] [ext_resource type="Texture2D" uid="uid://0bc1rnv1shnn" path="res://render/texture/particle/shape/circle3.png" id="3_yjvrf"] [ext_resource type="Texture2D" uid="uid://g2030mlk6npf" path="res://render/texture/particle/shape/flare4.png" id="4_4se4b"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fvph4"] render_priority = 0 shader = ExtResource("2_gnmdc") shader_parameter/tex_main = ExtResource("3_yjvrf") [sub_resource type="Curve" id="Curve_fuavy"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.258065, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_5i014"] curve = SubResource("Curve_fuavy") [sub_resource type="Curve" id="Curve_2j3we"] max_value = 4.0 _data = [Vector2(0, 4), 0.0, -4.0, 0, 1, Vector2(1, 0), -4.0, 0.0, 1, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_55sl6"] curve = SubResource("Curve_2j3we") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mpv4n"] particle_flag_disable_z = true gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_55sl6") color = Color(1, 0, 0, 1) alpha_curve = SubResource("CurveTexture_5i014") sub_emitter_mode = 2 sub_emitter_amount_at_end = 1 [sub_resource type="QuadMesh" id="QuadMesh_70aem"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_0r62o"] render_priority = 0 shader = ExtResource("2_gnmdc") shader_parameter/tex_main = ExtResource("4_4se4b") [sub_resource type="Curve" id="Curve_dso35"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.741935, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.875, 0.0, 1, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_f0x81"] curve = SubResource("Curve_dso35") [sub_resource type="Curve" id="Curve_6goqw"] max_value = 2.0 _data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(1, 2), 2.0, 0.0, 1, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_3g7q4"] curve = SubResource("Curve_6goqw") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_o28ow"] particle_flag_disable_z = true gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_3g7q4") color = Color(1, 0, 0, 1) alpha_curve = SubResource("CurveTexture_f0x81") sub_emitter_mode = 2 sub_emitter_amount_at_end = 1 [node name="Particle" type="Node3D"] script = ExtResource("1_toftt") is_billboard = true [node name="Circle" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_fvph4") cast_shadow = 0 emitting = false amount = 1 sub_emitter = NodePath("../Slash") lifetime = 0.6 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_mpv4n") draw_pass_1 = SubResource("QuadMesh_70aem") [node name="Slash" type="GPUParticles3D" parent="."] layers = 512 material_override = SubResource("ShaderMaterial_0r62o") cast_shadow = 0 emitting = false amount = 1 lifetime = 0.15 one_shot = true fixed_fps = 60 local_coords = true process_material = SubResource("ParticleProcessMaterial_o28ow") draw_pass_1 = SubResource("QuadMesh_70aem")