[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://c8r7kifl8faqr"] [ext_resource type="Shader" uid="uid://6h6bjc51jst1" path="res://render/shader/character_silhouette.gdshader" id="2_camhu"] [resource] render_priority = 0 shader = ExtResource("2_camhu") shader_parameter/color = null shader_parameter/deformation_dir = Vector2(1, 0) shader_parameter/deformation_rate = 0.0