extends Node3D func _input(event): if !event.is_action_type(): return if event.is_pressed(): SignalManager.input_action_pressed.emit(event) elif event.is_released(): SignalManager.input_action_released.emit(event) var input_dir = Input.get_vector("move_left", "move_right", "move_up", "move_down") SignalManager.input_action_move.emit(input_dir)