@tool extends SkillCfg class_name SkillPlayerCfg @export var weapon: WeaponCfg @export var stance_from: Enum.EStance = Enum.EStance.GroundAny @export var stance_to: Enum.EStance @export var break_level: Enum.EBreakLevel = Enum.EBreakLevel.Break @export_enum("none", "attack_light", "attack_heavy", "flash") var action: String = "none"